Randomation-Vehicle-Physics
Vehicle physics system for the Unity engine. (by JustInvoke)
Cyberkart2077
Unity project for Cyberkart 2077 (by DevNoobGames)
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Randomation-Vehicle-Physics | Cyberkart2077 | |
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3 | 1 | |
797 | 0 | |
- | - | |
0.0 | 0.0 | |
over 1 year ago | about 3 years ago | |
C# | C# | |
- | - |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Randomation-Vehicle-Physics
Posts with mentions or reviews of Randomation-Vehicle-Physics.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2021-02-04.
- Extremely destructible gta car and human controller - Unity 2019.4.14f1 (64-bit)
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A follow player AI that uses physics
I've seen AI cars with physics in this project https://github.com/JustInvoke/Randomation-Vehicle-Physics Maybe you can take a look at the code and see how they implement it. Also there is an assest called Universal Vehicle Controller which has AI with physics, and a link to a demo if you want to try it before.
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A Beginner Here I Used High Definition Rendering
Randomation vehicle physics at: https://github.com/JustInvoke/Randomation-Vehicle-Physics
Cyberkart2077
Posts with mentions or reviews of Cyberkart2077.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2021-02-04.
-
A Beginner Here I Used High Definition Rendering
All the objects, scripts, etc at: https://github.com/DevNoobGames/Cyberkart2077
What are some alternatives?
When comparing Randomation-Vehicle-Physics and Cyberkart2077 you can also consider the following projects:
unity-deterministic-physics - Cross-platform deterministic physics simulation in Unity, using DOTS physics and soft floats
Unity-game-hacking - A guide for hacking unity games
ecs - Elastic Common Schema
ecs - LeoECS is a fast Entity Component System (ECS) Framework powered by C# with optional integration to Unity
MathUtilities - A collection of some of the neat math and physics tricks that I've collected over the last few years.
realtime-CSG-for-unity - Realtime-CSG, CSG level editor for Unity
UnityTimeRewinder - Unity time rewind solution, that is easily customizable for any project.
Randomation-Vehicle-Physics vs unity-deterministic-physics
Randomation-Vehicle-Physics vs Unity-game-hacking
Randomation-Vehicle-Physics vs ecs
Randomation-Vehicle-Physics vs ecs
Randomation-Vehicle-Physics vs MathUtilities
Randomation-Vehicle-Physics vs realtime-CSG-for-unity
Randomation-Vehicle-Physics vs UnityTimeRewinder