vkd3d-proton
DiligentEngine
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vkd3d-proton | DiligentEngine | |
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329 | 24 | |
1,674 | 3,310 | |
- | 1.9% | |
9.7 | 9.4 | |
3 days ago | 5 days ago | |
C | Batchfile | |
GNU Lesser General Public License v3.0 only | Apache License 2.0 |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
vkd3d-proton
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AMD x PCMR - Avatar: Frontiers of Pandora Worldwide Giveaway - Win a Limited Edition AMD Avatar Kit that includes the Limited-Edition AMD Radeon RX 7900 XTX GPU and Ryzen 7 7800X3D CPU (Only 500 of each ever made!). There are 23 kits up for grabs!
Exchange my 750W PSU for a stronger one as 7900 XTX is a hungry beast, then some upscaling/AI work on (Arch BTW) Linux, testing Cyberpunk 2077 with RT once this fix is in Proton-GE. For the CPU I would obviously have to get a new mobo, and new RAM and then I would test how fast the Dwarf Fortress world generator is/slow, Cities Skylines I/II, RimWorld, Paradox Interactive games, and so on.
- Linux with proton outperforming windows
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Steam on hyprland is running on the onboard graphics instead of discrete GPU
For DX12 games you must set the env var VKD3D_FILTER_DEVICE_NAME. But currently it might not work for some games.
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Alan Wake 2 Is an Unexpected Visual Marvel Even on Older GPUs
If anyone is playing on Linux with an AMD GPU and has texture issues (missing FBI text on the characters' jackets is the give away), it can be fixed with applying a patch to mesa-git: https://github.com/HansKristian-Work/vkd3d-proton/issues/175.... It should hopefully be implemented soon. I think it's only limited to RDNA2.
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Cyberpunk 2077 + GPTK (1.0.4) - "The Heist" blackscreen during whole mission BUG
Similar issue but different platform - CP77: Black scenery in Konpeki Plaza and No-Tell Motel · Issue #632 · HansKristian-Work/vkd3d-proton · GitHub
- vkd3d-proton Release Version 2.10
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Major programming faults discovered in Starfield's code by VKD3D dev - performance issues are *not* the result of non-upgraded hardware
Vkd3d (the dx12->vulkan translation layer) developer has put up a change log for a new version that is about to be (released here) and also a pull request with more information about what he discovered about all the awful things that starfield is doing to GPU drivers (here).
- Add special game perf workaround for Starfield and other DGC junkies
- Starfield Linux: i found a fix for a minority of mesa radv users, who experience freezes and crashes!
- [FIX] How to fix crash after selecting new or continue for Linux/Steam Deck
DiligentEngine
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We Are Doomed: A pessimistic point of view of "modern software engineering"
Neither Apple nor Microsoft want any usable multiplatform graphics API. For this reason, none of them delivers such a thing.
If you want a multiplatform graphics API, you should use a library which implements such API on top of these native OS-specific APIs.
I have good experience with that one: http://diligentgraphics.com/diligent-engine/ I’ve used it couple times on Windows with D3D12 backend, and on Linux with GLES 3.1 backend.
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The Ultimate Cross-Platform Rendering Engine?
Diligent Engine: They say their engine is the successor of bgfx, but I'm not rly into that topic.
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Collecting the best C++ practices
Diligent Engine. A Modern Cross-Platform Low-Level 3D Graphics Library and Rendering Framework Tweet.
- Diligent Engine 2.5.3 is out: path tracing tutorials, render state cache, hot shader reload and more
- Good repos for beginners to browse that follow best modern C++ practices (including testing, static analysis etc...)
- Check out a new path tracing tutorial in Diligent Engine that shows how to use a render state packager to build pipeline states off-line and pack them into archive so that they can be loaded fast at run time.
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Improving my CPP skills
Read other people's code (I recommend modern small to medium sized github projects, because large ones can be overwhelming) or else you will forever stay in your bubble of how things are done. For example, I had learned a thing or two by using (and code browsing) diligent engine's source.
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What is a good absolutely minimalist game/rendering engine?
Diligent Engine
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A Rant on Developers
I'm not speaking out of my ass, either, I have very actively followed low-level development being done towards open-source engines such as Diligent and Wicked. I personally am a contributor to the latter engine, as well. It is baffling to me that independent developers don't support this platform.
- Diligent Engine v2.5.2 is out: Render State Notation, State Object Serialization, Off-line packager tool and more
What are some alternatives?
dxvk - Lutris' DXVK repository for providing custom DXVK versions
bgfx - Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.
lutris - Lutris desktop client
The-Forge - The Forge Cross-Platform Rendering Framework PC Windows, Steamdeck (native), Ray Tracing, macOS / iOS, Android, XBOX, PS4, PS5, Switch, Quest 2
dxvk-async
rust-gpu - 🐉 Making Rust a first-class language and ecosystem for GPU shaders 🚧
photoshopCClinux - Photoshop CC v19 installer for Gnu/Linux
nanovg - Antialiased 2D vector drawing library on top of OpenGL for UI and visualizations.
HeroicGamesLauncher - A games launcher for GOG, Amazon and Epic Games for Linux, Windows and macOS.
LLGL - Low Level Graphics Library (LLGL) is a thin abstraction layer for the modern graphics APIs OpenGL, Direct3D, Vulkan, and Metal
EldenRingStutterFix - D3D12 modification that might fix stuttering in Elden Ring
raylib - A simple and easy-to-use library to enjoy videogames programming