virtual-art-gallery
regl
virtual-art-gallery | regl | |
---|---|---|
1 | 7 | |
189 | 5,118 | |
- | 0.6% | |
5.5 | 2.8 | |
3 months ago | about 2 months ago | |
JavaScript | JavaScript | |
MIT License | MIT License |
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virtual-art-gallery
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Looking for selfhosted virtual art gallery
You can check this one out: https://github.com/ClementCariou/virtual-art-gallery - I just did a quick google search. The project seems simple enough for you to load up your own pictures it seems. Here's a demo https://clementcariou.github.io/virtual-art-gallery/build
regl
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What is your experience with JavaScript libraries for 3D graphics?
Author of Threlte here 👋 with two cents about Three.js: It's exceptionally well written in terms of rigid and consistent interfaces that allow frameworks such as Threlte to exist to make wrappers/renderers that are as slim as possible. This is due to it being strictly OO but definitely something i would make top priority when creating a new 3D library. Personally I find regl also very interesting with a completely different approach than Babylon or Three.js.
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What webGL framework to start with?
If you go to https://github.com/regl-project/regl , you'll see the last commit was made literally yesterday.
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I Created a library to very easily include many types of Procedural Noise functions in your WebGL Shaders! Can be used for anything really, I use them for HeightMap generation. GitHub in comments
You can create a HTML Canvas with a WebGL context (I suggest using a library like Ogl or Regl )and run the functions exported by this library in a fragment shader, then save the current frame by a method like this or any other.
- Regl – Fast Functional WebGL
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Smooth voxel terrain: isosurface extraction with marching cubes and surface nets
The author, Mikola Lysenko, is a remarkable engineer. He's wildly prolific, but I my favorite project of his is regl[1], which is an unparalleled WebGL library. I think it might be the best-in-class example of all OpenGL libraries, though I have admittedly fallen behind on the state-of-the-art of desktop OpenGL.
[1] https://github.com/regl-project/regl
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I wrote a WebGL library for people who like to write their own shaders!
bit like regl?
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Just released a new, free WebXR experience
Thanks! I made it with regl: https://github.com/regl-project/regl
What are some alternatives?
crumb-cube - A cube wireframe renderer in a 34x34 Crumb script
ogl - Minimal WebGL Library
Infinite-Art-Gallery - 3D Infinite Art Gallery! This pulls from Reddit's r/Art and creates a procedural infinite art gallery from random (sfw-only) posts.
curv - a language for making art using mathematics
Phaser - Phaser is a fun, free and fast 2D game framework for making HTML5 games for desktop and mobile web browsers, supporting Canvas and WebGL rendering. [Moved to: https://github.com/phaserjs/phaser]
Microcosm - Re-implementation of Terence M. Welsh's screensaver for the browser
plotly.js - Open-source JavaScript charting library behind Plotly and Dash
matrix - matrix (web-based green code rain, made with love)
libfive - Infrastructure for solid modeling
threlte - 3D framework for Svelte