KDTree VS UnityLibrary

Compare KDTree vs UnityLibrary and see what are their differences.

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KDTree UnityLibrary
1 1
499 3,605
- 1.6%
1.8 4.2
over 2 years ago 7 months ago
C# C#
MIT License MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

KDTree

Posts with mentions or reviews of KDTree. We have used some of these posts to build our list of alternatives and similar projects.

UnityLibrary

Posts with mentions or reviews of UnityLibrary. We have used some of these posts to build our list of alternatives and similar projects.

What are some alternatives?

When comparing KDTree and UnityLibrary you can also consider the following projects:

UnityOctree - A dynamic, loose octree implementation for Unity written in C#

delaunator-sharp - Fast Delaunay triangulation of 2D points implemented in C#.

realtime-CSG-for-unity - Realtime-CSG, CSG level editor for Unity

libplanet - Blockchain in C#/.NET for on-chain, decentralized gaming

LiteNetLib - Lite reliable UDP library for Mono and .NET

UniTask - Provides an efficient allocation free async/await integration for Unity.

unity-ui-manager - :ticket: A Simple UI Manager for rapid prototyping and ease of collaboration

unity-aseprite-importer - An aseprite-file importer for unity written in C#, built upon the experimental AssetImporter API

discord-rpc-csharp - C# custom implementation for Discord Rich Presence. Not deprecated and still available!

Unity-Lua - A wrapper around MoonSharp that allows easy development of moddable Unity games

Unity-Gyroscope-Parallax - Unity Parallax based on gyroscope components.