veccentric VS cgmath-rs

Compare veccentric vs cgmath-rs and see what are their differences.

veccentric

Tiny 2D vector library. Inspired by p5.js's p5.Vector. (by micouy)
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veccentric cgmath-rs
1 4
7 1,101
- 1.9%
5.0 0.0
over 2 years ago over 1 year ago
Rust Rust
- Apache License 2.0
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

veccentric

Posts with mentions or reviews of veccentric. We have used some of these posts to build our list of alternatives and similar projects.

cgmath-rs

Posts with mentions or reviews of cgmath-rs. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-08-02.
  • Hey Rustaceans! Got a question? Ask here! (31/2022)!
    11 projects | /r/rust | 2 Aug 2022
    Take a look into math libraries, like glam, nalgebra, and cgmath. I've only used these through game engines, though, so I can't offer per-basis reviews/advice.
  • Any plans for built-in support of Vec2/Vec3/Vec4 in Rust?
    11 projects | /r/rust | 29 Jul 2022
    But I am writing a Vulkan-based game engine and I use https://crates.io/crates/cgmath extensively. It has vector classes, all the math functions I need, and it even supports a version of swizzling if you activate the feature. Maybe this crate can do what you need?
  • I want to change my point of view by key input in glium.
    3 projects | /r/rust | 11 Jul 2021
    There's also a good crate which you can use to quickly create the required matrices called cgmath: https://crates.io/crates/cgmath
  • Rendering large 3D tilemaps with a single draw call at 3000 FPS
    1 project | /r/gamedev | 6 Apr 2021
    One great thing about Rust is that the library ecosystem is surprisingly mature, especially considering how young the language is (1.0 was released in 2015). C# also has good libraries, but from my experience it's kinda fiddly to use most open source libraries with Unity, at least without modifications. Rust's ecosystem has some excellent libraries that help with game development, such as noise for procedural generation and cgmath for linear algebra.

What are some alternatives?

When comparing veccentric and cgmath-rs you can also consider the following projects:

nalgebra - Linear algebra library for Rust.

vector - A high-performance observability data pipeline.

glam-rs - A simple and fast linear algebra library for games and graphics

maths-rs - Linear algebra library for graphics and gamedev.

rust-gmp

specs-blit - 🤹‍ 2D sprite rendering extension for the specs ECS system

Ruma - A set of Rust crates for interacting with the Matrix chat network.

emerald - A 2D rust game engine focused on portability.

rust-GSL - A GSL (the GNU Scientific Library) binding for Rust

blas - Wrappers for BLAS (Fortran)

QuantMath - Financial maths library for risk-neutral pricing and risk