V8
ChaiScript
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V8 | ChaiScript | |
---|---|---|
48 | 7 | |
21,246 | 2,750 | |
0.6% | 0.7% | |
9.9 | 0.0 | |
4 months ago | 3 months ago | |
C++ | C++ | |
GNU General Public License v3.0 or later | GNU General Public License v3.0 or later |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
V8
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is there any resource for JavaScript that explain what kind of logic statement behind each function and why it's give this output and only accept this input etc... ?
It sounds like you want to know how JavaScript is implemented in the browser. The thing is, there is no universal implementation for JavaScript. JavaScript defines a specification that must be adhered to, and then each browser vendor can implement it in whatever way they see fit, as long as it does the specified things. For example (and I'm not saying this is the case) it's entirely possible for Chrome to implement Array.sort() using merge sort, while Firefox implements it as quick sort. You can try to find the source code for the implementation in a certain browser, but that will not be universal. I imagine you can find out how it works in Chrome somewhere in https://chromium.googlesource.com/v8/v8.git, though I'm not sure exactly where.
- Minimize Heap Allocations in Node.js
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[AskJS] Who first used the term "spread operator" re spread syntax ...?
chrome v8 commits referring to spread operator one of them: https://github.com/v8/v8/commit/93b3397e52d3faf38059718de335027e57b9690d
- S6: A standalone JIT compiler library for CPython
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Chrome 0day is being exploited now for CVE-2022-1096; update immediately
Looks like these are the two commits, based on the issue number:
https://github.com/v8/v8/commit/0981e91a4f8692af337e2588562a...
https://github.com/v8/v8/commit/a2cae2180a7a6d64ccdede44d730...
Although there could be others.
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Inline Assembly Language. What is that?
https://github.com/v8/v8/blob/master/src/objects/dictionary.h https://wiki.cdot.senecacollege.ca/wiki/Inline_Assembly_Language https://en.cppreference.com/w/c/language/asm https://en.wikipedia.org/wiki/Inline_assembler https://stackoverflow.com/questions/2268562/what-are-intrinsics https://www.codeproject.com/Articles/15971/Using-Inline-Assembly-in-C-C https://stackoverflow.com/questions/48518225/what-are-intrinsic-types-in-javascript https://stackoverflow.com/questions/12168575/executing-generated-assembler-inline
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What parsing techniques do you use to support a good language server?
It must be a fairly large echo chamber since it has room for Clang, GCC, V8, OpenJDK, Roslyn, etc. (The Zend parser for PHP seems to use some flavor of YACC, but given PHP, I don't know if that strengthens or weakens my point.)
- [AskJS] What is the library that javascript uses underneath for async/await?
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Where can I find the source code JavaScript is written in?
What you're describing is not really possible with JS. Your best bet would be to look at the "V8 engine" source code. It is the interpreter used in Node.js and Chrome (and I think Edge would be using it too as Edge is built on Chromium). But there is nothing forcing Node.js to use V8, there are other JS interpreters. https://github.com/v8/v8
ChaiScript
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Using C++ as a scripting language, part 6
is it like https://chaiscript.com/?
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Enabling C/C++ compilation in an application.
3) Similiar to 2, but use more common scripting languages: chai, cs-script, sol2 (c++ framework to embed lua)
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ArkScript, a language designed to be used in C++ projects, now has macros
A few years back I actually went and made a ChaiScript based video game engine (https://16bpp.net/blog/post/masala-a-chaiscript-game-engine/). The end goal for it was to be able to make a Pacman like clone, but have all of the game logic implemented in ChaiScript. I actually found out as I added more realtime elements (implemented in ChaiScript) that it started to take much longer to process the game logic; the "game loop FPS" was under 60, which is not good. I actually proposition that ChaiScript move to a bytecode VM (https://github.com/ChaiScript/ChaiScript/issues/266), but I'm guessing that no movement was made on that front.
- Is it advisable to embed python in c++ ? Have anyone tried it, what is the best way to do it?
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Looking for a codegen library that uses C++ for scripting
Maybe ChaiScript? It is not exactly what you are looking for, but very similar, in my opinion.
What are some alternatives?
Lua - Lua is a powerful, efficient, lightweight, embeddable scripting language. It supports procedural programming, object-oriented programming, functional programming, data-driven programming, and data description.
Duktape - Duktape - embeddable Javascript engine with a focus on portability and compact footprint
ChakraCore - ChakraCore is an open source Javascript engine with a C API. [Moved to: https://github.com/chakra-core/ChakraCore]
Cython - The most widely used Python to C compiler
V7 - Embedded JavaScript engine for C/C++
squirrel - Official repository for the programming language Squirrel
Wren - The Wren Programming Language. Wren is a small, fast, class-based concurrent scripting language.
luacxx - C++11 API for creating Lua bindings
sol2 - Sol3 (sol2 v3.0) - a C++ <-> Lua API wrapper with advanced features and top notch performance - is here, and it's great! Documentation: