ChaiScript
Duktape
ChaiScript | Duktape | |
---|---|---|
7 | 10 | |
2,941 | 5,927 | |
0.3% | - | |
3.7 | 6.4 | |
8 months ago | 7 months ago | |
C++ | JavaScript | |
GNU General Public License v3.0 or later | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
ChaiScript
- Using C++ as a scripting language, part 6
-
How to use C++ as the core language for a Fantasy Console?
If you want to use C++ for scripting, take a look at Jason Turner's ChaiScript
-
Enabling C/C++ compilation in an application.
3) Similiar to 2, but use more common scripting languages: chai, cs-script, sol2 (c++ framework to embed lua)
-
ArkScript, a language designed to be used in C++ projects, now has macros
A few years back I actually went and made a ChaiScript based video game engine (https://16bpp.net/blog/post/masala-a-chaiscript-game-engine/). The end goal for it was to be able to make a Pacman like clone, but have all of the game logic implemented in ChaiScript. I actually found out as I added more realtime elements (implemented in ChaiScript) that it started to take much longer to process the game logic; the "game loop FPS" was under 60, which is not good. I actually proposition that ChaiScript move to a bytecode VM (https://github.com/ChaiScript/ChaiScript/issues/266), but I'm guessing that no movement was made on that front.
- Is it advisable to embed python in c++ ? Have anyone tried it, what is the best way to do it?
-
Looking for a codegen library that uses C++ for scripting
Maybe ChaiScript? It is not exactly what you are looking for, but very similar, in my opinion.
Duktape
- Roll your own JavaScript runtime, pt. 3
-
How to Create a Modern C Project with CMake and Conan
Im my projects I search for single file libs.(like https://github.com/svaarala/duktape etc...)
-
Is there anyway to bypass the limit of rand()?
Use lrand48(), or better, implement a high-quality RNG like PCG or splitmix64.
-
Libgrapheme: A simple freestanding C99 library for Unicode
You can also refer to the Unicode routines of other small JS engines[1,2], those don’t use ICU either, although the implementations are mercilessly size-optimized (to put it politely) and restricted to what the target JS version requires (e.g. casemapping but no normalization).
[1] https://github.com/bellard/quickjs/blob/master/libunicode.c
[2] https://github.com/svaarala/duktape/blob/master/src-input/du...
- Duktape
- Nan Boxing
-
YouTube-dl has a JavaScript interpreter written in 870 lines of Python
I was expecting this to be about Duktape <https://github.com/svaarala/duktape>, but heh, for sure no. I'd bet $1 there's no way youtube-dl would switch, but I wonder if yt-dlp would?
-
Optimizations Enabled by -ffast-Math
Fast math optimizations can break code like this by breaking isNaN.
I was porting a C++ project to a certain platform - and that platform enabled a -ffast-math equivalent by default in Release (but not Debug) builds! This broke duktape, a JS engine said project embedded, in some nasty and subtle ways. Instead of storing a number/pointer/??? (8 bytes) + type tag (4? bytes) for each dynamically typed JS value, duktape can bit-pack values into a single 8 byte "double" value by storing object/string handles as NaN values - this isn't an uncommon trick for dynamically typed scripting stuff:
https://github.com/svaarala/duktape/blob/c3722054ea4a4e50f48...
Naturally, the -ffast-math equivalent broke isNaN checks, which caused random object/string handles to be mistakenly reinterpreted as "numbers" - but only in Release builds, for this one particular platform, in one rarely taken branch, so neither QA nor CI caught it, leading to hours of manufacturing a repro case, stepping through an absurd amount of code, and then finally looking at the default build rules and facepalming.
Cursing the platform vendor under my breath, I overrode the defaults to align with the defaults of every other config x platform combination we already had: no fast math. If you want those optimizations, use SSE-friendly NaN-avoiding intrinsics - or, if you must use the compiler flags, ensure you do so consistently across build configs and platforms, perhaps limited to a few TUs or modules if possible. This allows you to have a chance at using your Debug builds to debug the resulting "optimizations".
-
Can C++ and JS be used together?
Sure. For example, DukTape is an implementation of Javascript designed to be embedded in other projects. Google's V8 Javascript engine (used in Chrome), can also be embedded, see Node.Js for example.
-
[AskJS] Do you use JavaScript on Microcontrollers? Which engine / interpreter?
- Duktape (4.8k stars)
What are some alternatives?
Lua - Lua is a powerful, efficient, lightweight, embeddable scripting language. It supports procedural programming, object-oriented programming, functional programming, data-driven programming, and data description.
V8 - The official mirror of the V8 Git repository
quickjs - Public repository of the QuickJS Javascript Engine.
squirrel - Official repository for the programming language Squirrel
Wren - The Wren Programming Language. Wren is a small, fast, class-based concurrent scripting language.
jerryscript - Ultra-lightweight JavaScript engine for the Internet of Things.
sol2 - Sol3 (sol2 v3.0) - a C++ <-> Lua API wrapper with advanced features and top notch performance - is here, and it's great! Documentation:
V7 - Embedded JavaScript engine for C/C++
luacxx - C++11 API for creating Lua bindings
ChakraCore - ChakraCore is an open source Javascript engine with a C API. [Moved to: https://github.com/chakra-core/ChakraCore]