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My bad, I totally forgot! Here it is https://github.com/ArkScript-lang/Ark
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I have bigger examples in this repository, a game library using the language to script scenes and stuff: https://github.com/SuperFola/SmallGameLibrary/tree/master/examples/Scripting
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A few years back I actually went and made a ChaiScript based video game engine (https://16bpp.net/blog/post/masala-a-chaiscript-game-engine/). The end goal for it was to be able to make a Pacman like clone, but have all of the game logic implemented in ChaiScript. I actually found out as I added more realtime elements (implemented in ChaiScript) that it started to take much longer to process the game logic; the "game loop FPS" was under 60, which is not good. I actually proposition that ChaiScript move to a bytecode VM (https://github.com/ChaiScript/ChaiScript/issues/266), but I'm guessing that no movement was made on that front.
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