ArkScript is a small, fast, functional and scripting language for C++ projects
My bad, I totally forgot! Here it is https://github.com/ArkScript-lang/Ark
A small C++ game library relying on the SFML 2.5 -- going private
I have bigger examples in this repository, a game library using the language to script scenes and stuff: https://github.com/SuperFola/SmallGameLibrary/tree/master/examples/Scripting
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Embedded Scripting Language Designed for C++
A few years back I actually went and made a ChaiScript based video game engine (https://16bpp.net/blog/post/masala-a-chaiscript-game-engine/). The end goal for it was to be able to make a Pacman like clone, but have all of the game logic implemented in ChaiScript. I actually found out as I added more realtime elements (implemented in ChaiScript) that it started to take much longer to process the game logic; the "game loop FPS" was under 60, which is not good. I actually proposition that ChaiScript move to a bytecode VM (https://github.com/ChaiScript/ChaiScript/issues/266), but I'm guessing that no movement was made on that front.
Rock v0.2.1, a little native toy language I've made with Rust and LLVM.
3 projects | reddit.com/r/ProgrammingLanguages | 20 Apr 2022
What parsing techniques do you use to support a good language server?
10 projects | reddit.com/r/ProgrammingLanguages | 1 Mar 2022
Understanding tail-call optimization
2 projects | dev.to | 20 Feb 2022
Solving the stack problem
1 project | reddit.com/r/ProgrammingLanguages | 5 Feb 2022
Designing a Rust -> Rust plugin system
4 projects | reddit.com/r/rust | 24 Jan 2022