ChaiScript
Wren
ChaiScript | Wren | |
---|---|---|
7 | 45 | |
2,941 | 6,848 | |
0.4% | 0.0% | |
3.7 | 0.0 | |
8 months ago | about 1 year ago | |
C++ | Wren | |
GNU General Public License v3.0 or later | MIT License |
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ChaiScript
- Using C++ as a scripting language, part 6
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How to use C++ as the core language for a Fantasy Console?
If you want to use C++ for scripting, take a look at Jason Turner's ChaiScript
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Enabling C/C++ compilation in an application.
3) Similiar to 2, but use more common scripting languages: chai, cs-script, sol2 (c++ framework to embed lua)
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ArkScript, a language designed to be used in C++ projects, now has macros
A few years back I actually went and made a ChaiScript based video game engine (https://16bpp.net/blog/post/masala-a-chaiscript-game-engine/). The end goal for it was to be able to make a Pacman like clone, but have all of the game logic implemented in ChaiScript. I actually found out as I added more realtime elements (implemented in ChaiScript) that it started to take much longer to process the game logic; the "game loop FPS" was under 60, which is not good. I actually proposition that ChaiScript move to a bytecode VM (https://github.com/ChaiScript/ChaiScript/issues/266), but I'm guessing that no movement was made on that front.
- Is it advisable to embed python in c++ ? Have anyone tried it, what is the best way to do it?
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Looking for a codegen library that uses C++ for scripting
Maybe ChaiScript? It is not exactly what you are looking for, but very similar, in my opinion.
Wren
- Ask HN: What non-mainstream programming languages are you checking out?
- Tinyssh
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Show HN: Wren – simple yet super extensible task management system
For a moment I thought it was about wren programming language... [1]
[1] https://wren.io/
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Attempting each AOC in a language starting with each letter of the alphabet
For "W" you could use Wren.
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loxcraft: a compiler, language server, and online playground for the Lox programming language
Bob Nystrom also has a blog, and his articles are really well written (see his post on Pratt parsers / garbage collectors). I'd also recommend going through the source code for Wren, it shares a lot of code with Lox. Despite the deceptive simplicity of the implementation, it (like Lox) is incredibly fast - it's a great way to learn how to build production grade compilers in general.
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Bevy 0.10: data oriented game engine built in Rust
Only kind of unrelated ... Every time I see the Bevy logo I'm reminded of Wren language https://wren.io/
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Are they all like this?
If you want a pure C99 (sadly not C89 like Lua) immensely fast embeddable language pure interpreter, wren is a great language with excellent features like overload by arity. There is a huge maturity gap between the languages tho.
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Most important language features not touched in the book "Crafting Interpreters"?
Check out the source to Wren: https://wren.io. It’s from the author of Crafting Interpreters and builds directly on what’s discussed in the book (essentially a more complete Lox) and adds several additional types, including an array.
- Why does Rust have parameters on impl?
- Liberating the Smalltalk lurking in C and Unix
What are some alternatives?
Lua - Lua is a powerful, efficient, lightweight, embeddable scripting language. It supports procedural programming, object-oriented programming, functional programming, data-driven programming, and data description.
V8 - The official mirror of the V8 Git repository
LuaJIT - Mirror of the LuaJIT git repository
Duktape - Duktape - embeddable Javascript engine with a focus on portability and compact footprint
squirrel - Official repository for the programming language Squirrel
sol2 - Sol3 (sol2 v3.0) - a C++ <-> Lua API wrapper with advanced features and top notch performance - is here, and it's great! Documentation:
ChakraCore - ChakraCore is an open source Javascript engine with a C API. [Moved to: https://github.com/chakra-core/ChakraCore]
luacxx - C++11 API for creating Lua bindings