v2ray-core
WaveFunctionCollapse
v2ray-core | WaveFunctionCollapse | |
---|---|---|
26 | 99 | |
27,666 | 22,745 | |
1.3% | - | |
9.0 | 4.8 | |
4 days ago | 8 days ago | |
Go | C# | |
MIT License | GNU General Public License v3.0 or later |
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For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
v2ray-core
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Russia has started indiscriminately blocking all OpenVPN/WireGuard connections
Hey there! Lots of experience with this having lived in China for 2 years. I recommend you look into xray-core or v2ray.
https://github.com/v2fly/v2ray-core
https://github.com/XTLS/Xray-core
Here are my configs: https://github.com/acheong08/notes/tree/main/xray
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V2Ray GeoIP for Iran
cd ~ wget https://github.com/v2fly/v2ray-core/releases/download/v5.7.0/v2ray-linux-64.zip sudo apt install -y unzip unzip v2ray-linux-64.zip cp geoip/output/dat/* . ./v2ray uuid
- How to get Mullvad working when it is blocked
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How to secure internet on an open Wi-Fi?
If the changing por trick work you can try shadowsocks or v2ray.
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Working from China
Normal VPNs that you can see ads all over the place like N*rdVPN won't work, period. The correct way is to rent a few servers from different providers, make sure their ips are not blocked, and build your own V2Ray or Trojan service first. The Chinese gov will not be able to distinguish your Trojan traffic from ordinary https traffic, so the only thing that's sus to them would be the fact that all your traffic goes to one foreign ip, but I've been doing it for a few years without officials knocking on my door so yeah I think it will work for you as well. I don't take responsibility tho, do your research.
- V2ray vs Shadowsocks, which one should I host?
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Support for other kinds of proxies
Given that every other client is mostly using https://github.com/v2fly/v2ray-core that can be compiled for every architecture/platform that Outline client supports, maybe it's worth investing time into allowing it as a backend. It can even be used for pure shadowsocks since it's for sure more updated than the old golang shadowsocks implementation.
- Need help to bypass website block from school/company wifi
- China VPN help - nothing works?
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i need advice/help to install a super secure vps and vpn for political reasons
v2Ray: https://v2fly.org
WaveFunctionCollapse
- I use Wave Function Collapse to create levels for my game (2022) [video]
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It's Okay to Make Something Nobody Wants
Thank you! And yes, I agree. I was looking at uh https://github.com/mxgmn/WaveFunctionCollapse and wondering if that were applicable here :)
Have a good day!
- The Wavefunction Collapse Algorithm
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Kullback–Leibler Divergence
Intuitively, it measures the difference between two probability distributions. It's not symmetric, so it's not quite that, but in my opinion, it's good intuition.
As motivation, say you're an internet provider, providing internet service to a business. You naturally want to save money, so you perhaps want to compress packets before they go over the wire. Let's say the business you're providing service to also compresses their data, but they've made a mistake and do it inefficiently.
Let's say the business has, incorrectly, determined the probability distribution for their data to be $q(x)$. That is, they assign probability of seeing symbol $x$ to be $q(x)$. Let's say you've determined the "true" distribution to be $p(x)$. The entropy, or number of bits, they expect to transmit per packet/symbol will be $-\sum p(x) lg(q(x))$. Meaning, they'll compress their stream under the assumption that the distribution is $q(x)$ but the actually probability of seeing a packet, $x$, is $p(x)$, which is why the term $p(x) lg(q(x))$ shows up.
The number of bits you're transmitting is just $-\sum p(x) lg(p(x))$. Now we ask, how many bits, per packet, is the savings of your method over the businesses? This is $-\sum p(x) lg(q(x)/p(x))$, which is exactly the Kullback-Leibler divergence (maybe up to a sign difference).
In other words, given a "guess" at a distribution and the "true" distribution, how bad is it between them? This is the Kullback-Leibler distribution and why it shows up (I believe) in machine learning and fitness functions.
As a more concrete example, I just ran across a paper talking [0] about using WFC [1] to asses how well it, and other algorithms, do when trying to create generative "super mario brothers" like levels. Take a 2x2 or 3x3 grid, make a library of tiles, use that to generate a random level, then use the K-L divergence to determine how well your generative algorithm has done compared to the observed distribution from an example image.
[0] https://arxiv.org/pdf/1905.05077.pdf
[1] https://github.com/mxgmn/WaveFunctionCollapse
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All of it under the most poorly designed and maintained village
Reminds me of wave function collapse - a programmatic way to generate mazes.
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How to detect and fix isolated terrain (islands or lakes) in a tile-based terrain?
I am using WFC to generate the terrain, with pretty much a copy-paste implementation of the original WFC implemented into Unity.
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How to make wfc or post-gen script in blender?
If you still want to go the WFC route, the original WFC repository is a great place to start. There's also a (relatively barebones looking) Godot plugin you could take a look at.
- Wave Function Collapse
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collapsed
wave function collapse studies - this is done with the https://github.com/mxgmn/WaveFunctionCollapse algorithm after I saw https://github.com/CodingTrain/Wave-Function-Collapse mention it. done in P5! IG https://www.instagram.com/ronivonu/
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Room Generation Using Constraint Satisfaction
There’s an interesting approach similar to this called [Wave Function Collapse](https://github.com/mxgmn/WaveFunctionCollapse) (no relation to wfc in physics idea besides inspiration). It can infer the probabilistic constraints from one input example, and it seems to generalize quite well. Here’s a [little demo](https://oskarstalberg.com/game/wave/wave.html)
What are some alternatives?
Xray-core - Xray, Penetrates Everything. Also the best v2ray-core, with XTLS support. Fully compatible configuration.
Raylib-cs - C# bindings for raylib, a simple and easy-to-use library to learn videogames programming
v2rayN - A GUI client for Windows, support Xray core and v2fly core and others
eShopOnContainers - Cross-platform .NET sample microservices and container based application that runs on Linux Windows and macOS. Powered by .NET 7, Docker Containers and Azure Kubernetes Services. Supports Visual Studio, VS for Mac and CLI based environments with Docker CLI, dotnet CLI, VS Code or any other code editor. Moved to https://github.com/dotnet/eShop.
v2ray-core - A platform for building proxies to bypass network restrictions.
OpenFK - An open source replacement for the U.B. Funkeys executable.
Cloak - A censorship circumvention tool to evade detection by authoritarian state adversaries
DeBroglie - DeBroglie is a C# library implementing the Wave Function Collapse algorithm with support for additional non-local constraints, and other useful features.
v2rayNG - A V2Ray client for Android, support Xray core and v2fly core
dnSpy-Unity-mono - Fork of Unity mono that's used to compile mono.dll with debugging support enabled
netch - A simple proxy client
texture-synthesis - 🎨 Example-based texture synthesis written in Rust 🦀