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Help with creating maps from cellular automata
1 project | reddit.com/r/proceduralgeneration | 24 Jun 2022
Check this out: https://github.com/mxgmn/WaveFunctionCollapse
Procedural Generation Methods?
2 projects | reddit.com/r/gamedev | 23 Jun 2022
(Simplified) Wave Function Collapse Function
2 projects | reddit.com/r/gamemaker | 17 Jun 2022
I didn't fully understand how WFC worked, even after reading the technical description of it here: https://github.com/mxgmn/WaveFunctionCollapse. I just tried to reverse-engineer it to the best of my ability.
Gameplay-centric world/scene generation methods?
2 projects | reddit.com/r/proceduralgeneration | 12 Jun 2022
Screenshots of my Wave Form Collapse Tile Map Generation project
1 project | reddit.com/r/pygame | 5 Jun 2022
I am making a fan made Arcane Ascension game
2 projects | reddit.com/r/ClimbersCourt | 2 Jun 2022
I don't know about these tools (came across yesterday). Might help with some autogenerated art: https://github.com/mxgmn/WaveFunctionCollapse and https://github.com/mxgmn/MarkovJunior
MarkovJunior: Probabilistic PL based on pattern matching and constraint prop
2 projects | news.ycombinator.com | 1 Jun 2022
This is from the same person who created the generative technique "Wave Function Collapse".  There are plenty of beautiful explanations and walk throughs by video game designers in its application on yt. 
I looked at a lot of modern architecture and made a generator of modern houses
3 projects | reddit.com/r/generative | 1 Jun 2022
Partition the space into nicely overhanging blocks with WFC.
Generating random Modern Houses with rewrite rules
2 projects | reddit.com/r/gamedev | 1 Jun 2022
Good question! They flicker because the state in these voxels isn't completely determined. Rather they are in a superposition of different options. This is a visualization of the WaveFunctionCollapse algorithm. Here is an example with more flickering: https://youtu.be/PWyQ8Xy_lic
Generating random Modern Houses - an example from MarkovJunior, a probabilistic language based on pattern matching and constraint propagation, that I made in C#!
2 projects | reddit.com/r/csharp | 1 Jun 2022
Oh, I learned to do this for years. It uses an algorithm that I published in 2016, and then I worked on MarkovJunior for several years on and off, and this ModernHouse example is the most advanced example I have. Tips: find your passion and dedicate some time and effort to it =) Thanks!
WaveFunctionCollapse: Generates bitmaps that are locally similar to the input
4 projects | news.ycombinator.com | 15 Jul 2021
I played around a lot with this library:
Fun stuff, but I struggled to get a lot of value out of using it for level gen. You get cool patterns, but levels need structure and intent to be interesting. Adding constraints to the algorithm becomes a big-oh nightmare and you end up with frequently unsolvable paths as the algorithm recurses.
The game Bad North used it to good effect, so depending on the game it may be a very useful tool in the toolbelt.
Map generation with finite tileset
2 projects | reddit.com/r/proceduralgeneration | 21 Dec 2020
Docs here: https://github.com/BorisTheBrave/DeBroglie
What are some alternatives?
eShopOnContainers - Cross-platform .NET sample microservices and container based application that runs on Linux Windows and macOS. Powered by .NET 6, Docker Containers and Azure Kubernetes Services. Supports Visual Studio, VS for Mac and CLI based environments with Docker CLI, dotnet CLI, VS Code or any other code editor.
dnSpy-Unity-mono - Fork of Unity mono that's used to compile mono.dll with debugging support enabled
texture-synthesis - 🎨 Example-based texture synthesis written in Rust 🦀
OpenFK - An open source replacement for the U.B. Funkeys executable.
Raylib-cs - C# bindings for raylib, a simple and easy-to-use library to learn videogames programming
v2ray-core - A platform for building proxies to bypass network restrictions.
MakeMeAdmin - Make Me Admin is a simple, open-source application for Windows that allows standard user accounts to be elevated to administrator-level, on a temporary basis.
Wox - Launcher for Windows, an alternative to Alfred and Launchy.
CodeHub - CodeHub is an iOS application written using Xamarin
Vortice.Windows - .NET bindings for Direct3D12, Direct3D11, WIC, Direct2D1, XInput, XAudio, X3DAudio, DXC, Direct3D9 and DirectInput.
v2rayN - A V2Ray client for Windows, support Xray core and v2fly core