upbge VS audacity

Compare upbge vs audacity and see what are their differences.

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upbge audacity
27 344
1,348 11,457
1.6% 2.0%
10.0 9.9
1 day ago 4 days ago
C++ C
GNU General Public License v3.0 or later GNU General Public License v3.0 or later
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

upbge

Posts with mentions or reviews of upbge. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-01-17.
  • Ask HN: Yo wants to build a game, I'm lost. What can I do?
    20 projects | news.ycombinator.com | 17 Jan 2024
    Starting with 2d games is very good advice however if the child is mostly interested in 3d, well not the most helpful advice.

    Some people here forget that children are way more tolerant of not understanding things than adults are. They just want to get a quick taste not necessary dedicate their life to the study of game development.

    I think something like RPG in a Box https://rpginabox.com/ is nice if the child likes Minecraft-style graphics. Also it is worth checking out if modding an existing games is something that might be of interest. Also blender is perfect, as it allows to focus on certain aspects on modeling first and in has an amazing game engine that can be solely driven by logic bricks: https://upbge.org/#/

    Still, I think even something like Unreal should not be ruled out if the child is dead set on making a "real" game (9 years is a bit pushing it admittedly with help it might work out). For a visually-motivated child that has access to beefy computer, Unreal is the perfect tool to get things done early and fast. Load the starter template and they have a character they can walk around with in the first minute. Grab some free-for-the-month asset packs and they can make decent looking levels in a day or two that they can show friends and be proud of. And if they get to the point of needing logic, the visual scripting language is more than enough to make complete games in it.

    Unreal is a monster of complexity but but perfect for just hacking together a quick asset-flip demo one can feel good about. They will learn about the realities of game dev soon enough, let them have some fun.

    Also, if the child is the kind to need a more focused approach, blender is a nice choice

  • Unity’s New Pricing: A Wake-Up Call on the Importance of Open Source in Gaming
    5 projects | news.ycombinator.com | 15 Sep 2023
    It's not as monolithic as you'd think. There are lots of engines out there but their communities aren't very vocal compared to Unity, Unreal, and especially Godot's community.

    Take a look at: https://itch.io/game-development/engines/most-projects

    And

    https://www.gamedeveloper.com/blogs/the-generous-space-of-al...

    If you look at both of these you'll see just how many engines there are and neither of these cover everything. There are plenty of engines popular in the Python community that no one outside of it are aware of. Such as Arcade [0], Python-Tcod [1], Ursina [2], UPBGE [3], and Panda3D [4]. But based on your description you'd really like https://gdevelop.io/. It embraces exactly what you're describing where you can build a game but just installing entire features others have made and put online into your game.

    [0] Beginner friendly 2D library:

    [1] Rougelike: https://python-tcod.readthedocs.io/en/latest/

    [2] Beginner friendly 3D engine (built on Panda3D): https://www.ursinaengine.org/

    [3] Blender Game Engine Fork: https://upbge.org/

    [4] Highly flexible code first 3D engine: https://panda3d.org/

  • Upbge is an open-source, 3D game engine forked from the old Blender Game Engine
    1 project | news.ycombinator.com | 13 Sep 2023
  • Ask HN: Favorite Game Engine?
    9 projects | news.ycombinator.com | 12 Sep 2023
  • Should I focus on C# or Pygame?
    1 project | /r/gamedev | 20 Mar 2023
    UPBGE which was formerly part of Blender is the only modern 3D engine I know of that supports Python for game development.
  • I made a resident evil parody game using UPBGE (blender game engine), and it's in second person
    1 project | /r/blender | 22 Feb 2023
  • HELP! Unable to enable "Bricky Nodes" or "Logic Nodes+"
    1 project | /r/UPBGE | 30 Nov 2022
    Otherwise, if it doesn't work, I'd suggest creating an issue at the UPBGE repository: https://github.com/upbge/upbge/issues
  • A new background for Windows made by me! It's my first time, opinions?
    1 project | /r/Windows11 | 10 Nov 2022
    Yeah, they some people came back and revived it, they're adding some hella cool features like being able to render with eeve https://github.com/UPBGE/upbge
  • Have a issue wiht 0.3, Please help!!
    1 project | /r/UPBGE | 17 Oct 2022
    Link to issue:https://github.com/UPBGE/upbge/issues/1760
  • is there Can Blender be used to create virtual tours of interior spaces?
    1 project | /r/blenderhelp | 14 Oct 2022
    Another would be https://upbge.org/ 3D game engine forked from the old Blender Game Engine and deployed with Blender itself.

audacity

Posts with mentions or reviews of audacity. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-11-02.
  • Audacity 3.4.1 is Out
    1 project | /r/AudacityVO | 11 Nov 2023
    #5467 Fix 24-bit recording.
  • Audacity 3.4 – New Musical Features
    10 projects | news.ycombinator.com | 2 Nov 2023
    The time stretch algorithm is implemented in https://github.com/audacity/audacity/blob/master/libraries/l... particularly functions _time_stretch and _process_hop. It looks to me like a classic phase vocoder with vertical phase coherence (c.f. https://en.wikipedia.org/wiki/Phase_vocoder).

    The basic idea is this. For a time-stretch factor of, say, 2x, the frequency spectrum of the stretched output at 2 sec should be the same as the frequency spectrum of the unstretched input at 1 sec. The naive algorithm therefore takes a short section of signal at 1s, translates it to 2s and adds it to the result. Unfortunately, this method generates all sorts of unwanted artifacts.

    Imagine a pure sine wave. Now take 2 short sections of the wave from 2 random times, overlap them, and add them together. What happens? Well, it depends on the phase of each section. If the sections are out of phase, they cancel on the overlap; if in phase, they constructively interfere.

    The phase vocoder is all about overlapping and adding sections together so that the phases of all the different sine waves in the sections line up. Thus, in any phase vocoder algorithm, you will see code that searches for peaks in the spectrum (see _time_stretch code). Each peak is an assumed sine wave, and corresponding peaks in adjacent frames should have their phases match.

  • Wavacity – a FOSS port of Audacity to the web
    4 projects | news.ycombinator.com | 1 Sep 2023
    https://github.com/audacity/audacity/releases
  • Releases · audacity/audacity
    1 project | /r/audacity | 9 Jun 2023
  • Need some help with nyquist script - Trying to automatically create labels from clips, including the title of clips
    3 projects | /r/audacity | 23 May 2023
    If you are able to build from source, you could download the latest source code, or the latest release version source code, and manually apply the patch.
  • Custom Themes for 3.1+?
    1 project | /r/audacity | 12 May 2023
    FWIW: We'll be ditching the atlases for 3.4 most likely, in favor of having themes work like they do in source anyway: With individual PNGs for the icons and a Colors.txt containing all the color definitions. With that, custom themes would be much easier to author and also would stop breaking every time we introduce a new icon.
  • Release Audacity 3.3.2 · audacity/audacity
    1 project | /r/audacity | 6 May 2023
  • Audacity 3.3.1 on Tumbleweed is freaking out
    1 project | /r/audacity | 3 May 2023
    https://github.com/audacity/audacity/issues/4639 this bug mentions everything, I guess it's Audacity after all. To be fixed in 3.3.2
  • Tumbleweed, most Audacity "Generate" functions are broken
    1 project | /r/openSUSE | 3 May 2023
  • One-click monitoring in Audacity 3.3.1?
    1 project | /r/audacity | 29 Apr 2023
    No there isn't. I searched in vain for a workaround, and then checked the Audacity issues and found this: https://github.com/audacity/audacity/issues/3385

What are some alternatives?

When comparing upbge and audacity you can also consider the following projects:

Blender-Guide - Blender Guide

Tenacity - Tenacity is an easy-to-use, privacy-friendly, FLOSS, cross-platform multi-track audio editor/recorder for Windows, macOS, Linux and other operating systems. Project currently on an indefinite hiatus.

Godot - Godot Engine – Multi-platform 2D and 3D game engine

audacious - A lightweight and versatile audio player

ScratchWikiSkin2 - Skin for the Scratch Wiki.

audacium - Free and open-source audio editor

godot-lang-support - A community-maintained list of Language Support Projects for Godot Engine.

sneedacity - Audio Editor

AUXL - A-Frame UX Library : A Web XR System, Support Components, World Maps, Object Generators, Universal Controller & Interactive Powers.

duckduckgo-locales - Translation files for <a href="https://duckduckgo.com"> </a>

godot-nim-stub - Stub for Godot project with Nim support

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