upbge VS NetLogo

Compare upbge vs NetLogo and see what are their differences.

NetLogo

turtles, patches, and links for kids, teachers, and scientists (by NetLogo)
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upbge NetLogo
27 16
1,348 983
1.6% 0.7%
10.0 9.7
1 day ago 8 days ago
C++ HTML
GNU General Public License v3.0 or later -
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

upbge

Posts with mentions or reviews of upbge. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-01-17.
  • Ask HN: Yo wants to build a game, I'm lost. What can I do?
    20 projects | news.ycombinator.com | 17 Jan 2024
    Starting with 2d games is very good advice however if the child is mostly interested in 3d, well not the most helpful advice.

    Some people here forget that children are way more tolerant of not understanding things than adults are. They just want to get a quick taste not necessary dedicate their life to the study of game development.

    I think something like RPG in a Box https://rpginabox.com/ is nice if the child likes Minecraft-style graphics. Also it is worth checking out if modding an existing games is something that might be of interest. Also blender is perfect, as it allows to focus on certain aspects on modeling first and in has an amazing game engine that can be solely driven by logic bricks: https://upbge.org/#/

    Still, I think even something like Unreal should not be ruled out if the child is dead set on making a "real" game (9 years is a bit pushing it admittedly with help it might work out). For a visually-motivated child that has access to beefy computer, Unreal is the perfect tool to get things done early and fast. Load the starter template and they have a character they can walk around with in the first minute. Grab some free-for-the-month asset packs and they can make decent looking levels in a day or two that they can show friends and be proud of. And if they get to the point of needing logic, the visual scripting language is more than enough to make complete games in it.

    Unreal is a monster of complexity but but perfect for just hacking together a quick asset-flip demo one can feel good about. They will learn about the realities of game dev soon enough, let them have some fun.

    Also, if the child is the kind to need a more focused approach, blender is a nice choice

  • Unity’s New Pricing: A Wake-Up Call on the Importance of Open Source in Gaming
    5 projects | news.ycombinator.com | 15 Sep 2023
    It's not as monolithic as you'd think. There are lots of engines out there but their communities aren't very vocal compared to Unity, Unreal, and especially Godot's community.

    Take a look at: https://itch.io/game-development/engines/most-projects

    And

    https://www.gamedeveloper.com/blogs/the-generous-space-of-al...

    If you look at both of these you'll see just how many engines there are and neither of these cover everything. There are plenty of engines popular in the Python community that no one outside of it are aware of. Such as Arcade [0], Python-Tcod [1], Ursina [2], UPBGE [3], and Panda3D [4]. But based on your description you'd really like https://gdevelop.io/. It embraces exactly what you're describing where you can build a game but just installing entire features others have made and put online into your game.

    [0] Beginner friendly 2D library:

    [1] Rougelike: https://python-tcod.readthedocs.io/en/latest/

    [2] Beginner friendly 3D engine (built on Panda3D): https://www.ursinaengine.org/

    [3] Blender Game Engine Fork: https://upbge.org/

    [4] Highly flexible code first 3D engine: https://panda3d.org/

  • Upbge is an open-source, 3D game engine forked from the old Blender Game Engine
    1 project | news.ycombinator.com | 13 Sep 2023
  • Ask HN: Favorite Game Engine?
    9 projects | news.ycombinator.com | 12 Sep 2023
  • Should I focus on C# or Pygame?
    1 project | /r/gamedev | 20 Mar 2023
    UPBGE which was formerly part of Blender is the only modern 3D engine I know of that supports Python for game development.
  • I made a resident evil parody game using UPBGE (blender game engine), and it's in second person
    1 project | /r/blender | 22 Feb 2023
  • HELP! Unable to enable "Bricky Nodes" or "Logic Nodes+"
    1 project | /r/UPBGE | 30 Nov 2022
    Otherwise, if it doesn't work, I'd suggest creating an issue at the UPBGE repository: https://github.com/upbge/upbge/issues
  • A new background for Windows made by me! It's my first time, opinions?
    1 project | /r/Windows11 | 10 Nov 2022
    Yeah, they some people came back and revived it, they're adding some hella cool features like being able to render with eeve https://github.com/UPBGE/upbge
  • Have a issue wiht 0.3, Please help!!
    1 project | /r/UPBGE | 17 Oct 2022
    Link to issue:https://github.com/UPBGE/upbge/issues/1760
  • is there Can Blender be used to create virtual tours of interior spaces?
    1 project | /r/blenderhelp | 14 Oct 2022
    Another would be https://upbge.org/ 3D game engine forked from the old Blender Game Engine and deployed with Blender itself.

NetLogo

Posts with mentions or reviews of NetLogo. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-01-17.
  • Ask HN: Yo wants to build a game, I'm lost. What can I do?
    20 projects | news.ycombinator.com | 17 Jan 2024
  • Why Is the Other Lane Always Faster? (2018)
    1 project | news.ycombinator.com | 28 Jul 2023
    This is exactly the kind of problem NetLOGO is geared toward modelling and solving. It is very much like the LOGO (turtle graphics) you might have learned as a tween, but multi-agent, so you can model the behaviour of several types of cars (fast, slow, hesitant, etc), design a few multi-lane obstacles, and let 'r rip.

    There are 3D and 2D versions, but your problem will quite suit the 2D version.

    Check it out. I'd love to see the results, as your subject is one of very common interest.

    https://ccl.northwestern.edu/netlogo/

  • Explain what 'immanent critique' is, but like i'm a 10 year old
    1 project | /r/CriticalTheory | 5 May 2023
  • Personality variation eroded by simple social behaviors in collective foragers
    1 project | news.ycombinator.com | 5 Mar 2023
    From the title it sounds like research on humans but the paper is actually all about a simple software model of a group of entities going 'foraging'

    The model is using a program called NetLogo

    https://github.com/NetLogo/NetLogo

    https://ccl.northwestern.edu/netlogo/index.shtml

    Source code for the model used in this paper

    https://figshare.com/articles/software/Netlogo_code_supporti...

    Seems like a fun program, you set up 'turtles' and give them attributes and rules and then watch them roam around

    I thought this was interesting:

        ;adding individual noise into the speeds of individuals, to avoid computational problems caused by all individuals being on top of each other in a cell
  • Is there a way to reduce level of detail in 2d TileMap?
    4 projects | /r/godot | 13 Feb 2023
    (Patches = Cells, Turtles = Agents) https://ccl.northwestern.edu/netlogo/
  • This round of Rock, paper and scissors
    1 project | /r/oddlysatisfying | 7 Dec 2022
    Looks like it wad probably made in netlogo: http://ccl.northwestern.edu/netlogo/
  • Deploying frontend + backend with NetLogo integration?
    1 project | /r/AZURE | 16 Aug 2022
    My team has a simulation model in NetLogo that needs a separate UI (data with will flow back and forth between simulation and UI, largely in the form of csv files). How might this be set up in Azure? Any recommendations for UI frameworks (React+Flask, Vue+Express, etc.) or file [system log] storage? I am very new to development so any pointers would be greatly appreciated.
  • # Freelance
    1 project | /r/NetLogo | 12 Aug 2022
    I have a piece of code in NetLogo programming language that I am unable to run in NetLogo software (https://ccl.northwestern.edu/netlogo/) as I am facing some errors while doing so. If anyone can help me, we can discuss the budget.
  • Ant colony simulation
    1 project | /r/artificial | 20 Apr 2022
  • NetLogo installer contains 90k+ files?
    1 project | /r/NetLogo | 8 Feb 2022
    I was scanning the NetLogo installer to make sure I got the correct version, and didn't instead get a virus, but the antivirus has been running for a while and it reports greater than 90K files (still running) in the NetLogo installer. Is this right? I got it from here: https://ccl.northwestern.edu/netlogo/

What are some alternatives?

When comparing upbge and NetLogo you can also consider the following projects:

Blender-Guide - Blender Guide

agentpy - AgentPy is an open-source framework for the development and analysis of agent-based models in Python.

Godot - Godot Engine – Multi-platform 2D and 3D game engine

rust-agent-based-models - Reliable and efficient agent-based models in Rust

ScratchWikiSkin2 - Skin for the Scratch Wiki.

Agents.jl - Agent-based modeling framework in Julia

godot-lang-support - A community-maintained list of Language Support Projects for Godot Engine.

ReinforcementLearning.jl - A reinforcement learning package for Julia

AUXL - A-Frame UX Library : A Web XR System, Support Components, World Maps, Object Generators, Universal Controller & Interactive Powers.

medley - The main repo for the Medley Interlisp project. Wiki, Issues are here. Other repositories include maiko (the VM implementation) and Interlisp.github.io (web site sources)

godot-nim-stub - Stub for Godot project with Nim support

rocky-logos - The source for Rocky Linux's logo package