NetLogo
rust-agent-based-models
NetLogo | rust-agent-based-models | |
---|---|---|
16 | 1 | |
982 | 25 | |
0.7% | - | |
9.7 | 0.0 | |
7 days ago | over 1 year ago | |
HTML | Rust | |
- | Apache License 2.0 |
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NetLogo
- Ask HN: Yo wants to build a game, I'm lost. What can I do?
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Why Is the Other Lane Always Faster? (2018)
This is exactly the kind of problem NetLOGO is geared toward modelling and solving. It is very much like the LOGO (turtle graphics) you might have learned as a tween, but multi-agent, so you can model the behaviour of several types of cars (fast, slow, hesitant, etc), design a few multi-lane obstacles, and let 'r rip.
There are 3D and 2D versions, but your problem will quite suit the 2D version.
Check it out. I'd love to see the results, as your subject is one of very common interest.
https://ccl.northwestern.edu/netlogo/
- Explain what 'immanent critique' is, but like i'm a 10 year old
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Personality variation eroded by simple social behaviors in collective foragers
From the title it sounds like research on humans but the paper is actually all about a simple software model of a group of entities going 'foraging'
The model is using a program called NetLogo
https://github.com/NetLogo/NetLogo
https://ccl.northwestern.edu/netlogo/index.shtml
Source code for the model used in this paper
https://figshare.com/articles/software/Netlogo_code_supporti...
Seems like a fun program, you set up 'turtles' and give them attributes and rules and then watch them roam around
I thought this was interesting:
;adding individual noise into the speeds of individuals, to avoid computational problems caused by all individuals being on top of each other in a cell
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Is there a way to reduce level of detail in 2d TileMap?
(Patches = Cells, Turtles = Agents) https://ccl.northwestern.edu/netlogo/
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This round of Rock, paper and scissors
Looks like it wad probably made in netlogo: http://ccl.northwestern.edu/netlogo/
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Deploying frontend + backend with NetLogo integration?
My team has a simulation model in NetLogo that needs a separate UI (data with will flow back and forth between simulation and UI, largely in the form of csv files). How might this be set up in Azure? Any recommendations for UI frameworks (React+Flask, Vue+Express, etc.) or file [system log] storage? I am very new to development so any pointers would be greatly appreciated.
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# Freelance
I have a piece of code in NetLogo programming language that I am unable to run in NetLogo software (https://ccl.northwestern.edu/netlogo/) as I am facing some errors while doing so. If anyone can help me, we can discuss the budget.
- Ant colony simulation
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NetLogo installer contains 90k+ files?
I was scanning the NetLogo installer to make sure I got the correct version, and didn't instead get a virus, but the antivirus has been running for a while and it reports greater than 90K files (still running) in the NetLogo installer. Is this right? I got it from here: https://ccl.northwestern.edu/netlogo/
rust-agent-based-models
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Physarum Simulation
Very interesting ABM! My ABMs use rayon, too https://github.com/facorread/rust-agent-based-models
What are some alternatives?
agentpy - AgentPy is an open-source framework for the development and analysis of agent-based models in Python.
krABMaga - krABMaga: A modern developing art for reliable and efficient Agent-based Model (ABM) simulation with the Rust language
Agents.jl - Agent-based modeling framework in Julia
mesa - Mesa is an open-source Python library for agent-based modeling, ideal for simulating complex systems and exploring emergent behaviors.
ReinforcementLearning.jl - A reinforcement learning package for Julia
physarum
medley - The main repo for the Medley Interlisp project. Wiki, Issues are here. Other repositories include maiko (the VM implementation) and Interlisp.github.io (web site sources)
cellpylib - A library for working with Cellular Automata, for Python.
rocky-logos - The source for Rocky Linux's logo package
stoichkit - a toolkit for stoichiometry
glsp - The GameLisp scripting language
epirust - An agent-based epidemiology simulation framework built in Rust