universal-sdk-unity
glTFast
universal-sdk-unity | glTFast | |
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1 | 7 | |
42 | 1,191 | |
- | - | |
5.5 | 8.6 | |
5 days ago | 24 days ago | |
Objective-C | C# | |
- | GNU General Public License v3.0 or later |
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universal-sdk-unity
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universal-sdk-unity VS apple-signin-unity - a user suggested alternative
2 projects | 12 Dec 2023
glTFast
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Importing fbx at runtime
May i recommend GLTFast instead considering it is more recent? (last updated in March) https://github.com/atteneder/glTFast
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How should i manage importing a huge building? (blender to unity)
Another discovery. GLTFast seems to respect this instancing: https://github.com/atteneder/glTFast
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Import runtime glb via Web not GLFT Utility
I would recommend looking at https://github.com/atteneder/glTFast personally. There are some scripts for having your own custom material such as ones from shader graph, URP, or HDRP. I have used glTFast before without any issues, but haven't tried to change the default material.
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UnityGLTF VS glTFast - a user suggested alternative
2 projects | 5 Sep 2022
glTFast offers superior performance and more features.
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GLTFUtility VS glTFast - a user suggested alternative
2 projects | 5 Sep 2022
glTFast offers superior performance and more features as well as experimental support for export.
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Effective way to cache GameObjects including meshes/textures?
Convert byte[] to GameObjects with Meshes and Texture2D using a plugin (https://github.com/atteneder/glTFast).
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Exporting and Importing to glb at runtime
Do you mean the zip here? https://github.com/atteneder/glTFast/releases/tag/v4.6.0 ?
What are some alternatives?
apple-signin-unity - Unity plugin to support Sign In With Apple Id
SharpGLTF - glTF reader and writer for .NET Standard
umi - Unity mobile input (UMI) plugin for Android and iOS, allows to use features of mobile native input fields
GLTFUtility - Simple GLTF importer for Unity
CAS-Unity - CAS.AI Unity plugin for monetizing mobile applications.
Play - Free and open source singing game with song editor for desktop, mobile, and smart TV
SkiaSharp - SkiaSharp is a cross-platform 2D graphics API for .NET platforms based on Google's Skia Graphics Library. It provides a comprehensive 2D API that can be used across mobile, server and desktop models to render images.
UIWidgets - UIWidget is a Unity Package which helps developers to create, debug and deploy efficient, cross-platform Apps.
Screeps3D - A 3D client for the MMORTS Screeps.com
UnityGLTF - Runtime glTF 2.0 Loader for Unity3D
UpmGitExtension - This package extends the UI of Unity Package Manager (UPM) for the packages installed from git repository.
UnityStandaloneFileBrowser - A native file browser for unity standalone platforms