univalue
GLM
univalue | GLM | |
---|---|---|
5 | 36 | |
29 | 8,689 | |
- | 1.3% | |
0.0 | 8.9 | |
over 2 years ago | 14 days ago | |
C++ | C++ | |
MIT License | GNU General Public License v3.0 or later |
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univalue
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What are some cool modern libraries you enjoy using?
nlohmann's json is ergonomic but is slow. I use this lib when I need speed.
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Getting started with Boost in 2022
Not a huge fan of it. But it does the job. I prefer either the lib I maintain: UniValue or the ubiquitous nlohmann.
- What JSON library do you suggest?
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UniValue JSON Library for C++17 (and above)
Ok, updated. I added some examples to the readme. https://github.com/cculianu/univalue
GLM
- Release of GLM 1.0.0
- C++23: The Next C++ Standard
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What files from glm's github do I need to add to my emscripten project?
I am a greenhorn at graphics programming. I just made an app in OpenGL with C++ that I now need to change over to a browser app with WebGL. WebGL looks pretty cool but since my app does a lot of calculations I assumed I should keep the heavier calculating parts in C++ with emscripten ( which I am also just learning ). So looking at it, it just looks like glm is the only library I seriously need for my c++ code and that seems pretty cool because it is a header only app it says. But in the github there are a lot of folders and files so I am not sure which are indispensable or not. Any advice?
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What is a file with the .i.hh extension such as myfile.i.hh used for in a C++ project?
GLM does it quite well, it has core includes then a detail folder with all the inl files that get added. https://github.com/g-truc/glm
- [Opengl] Aide: compilation et installation de GLFW
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Porting to metal?
I once ported an OpenGL code base over to Metal. For me, it was essential to do as much code sharing as possible. Because I was using the GLM library in that code base and generally found that library very useful I wanted to know whether I can use GLM with Metal. I had to do some research but it turned out it works really well, see here
- Which is the best way to work with matrices and linear algebra using c++?
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Best C++ Game Framework
I would also recommend GLM
- PocketPy: A Lightweight(~5000 LOC) Python Implementation in C++17
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Learning DirectX 12 in 2023
Alongside MiniEngine, you’ll want to look into the DirectX Toolkit. This is a set of utilities by Microsoft that simplify graphics and game development. It contains libraries like DirectXMesh for parsing and optimizing meshes for DX12, or DirectXMath which handles 3D math operations like the OpenGL library glm. It also has utilities for gamepad input or sprite fonts. You can see a list of the headers here to get an idea of the features. You’ll definitely want to include this in your project if you don’t want to think about a lot of these solved problems (and don’t have to worry about cross-platform support).
What are some alternatives?
json_struct - json_struct is a single header only C++ library for parsing JSON directly to C++ structs and vice versa
Eigen
JsonCpp - A C++ library for interacting with JSON.
DirectXMath - DirectXMath is an all inline SIMD C++ linear algebra library for use in games and graphics apps
nativejson-benchmark - C/C++ JSON parser/generator benchmark
linmath.h - a lean linear math library, aimed at graphics programming. Supports vec3, vec4, mat4x4 and quaternions
RapidJSON - A fast JSON parser/generator for C++ with both SAX/DOM style API
cglm - 📽 Highly Optimized 2D / 3D Graphics Math (glm) for C
llfio - P1031 low level file i/o and filesystem library for the C++ standard
OpenBLAS - OpenBLAS is an optimized BLAS library based on GotoBLAS2 1.13 BSD version.
daw_json_link - Fast, convenient JSON serialization and parsing in C++
blaze