unity-webxr-export
etherealengine
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unity-webxr-export | etherealengine | |
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7 | 11 | |
965 | 690 | |
- | 0.9% | |
9.2 | 9.9 | |
16 days ago | 4 days ago | |
JavaScript | TypeScript | |
Apache License 2.0 | GNU General Public License v3.0 or later |
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unity-webxr-export
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Whatβs the 2023 contemporary way to Unity -> WebXR?
De-Panther actively maintains an up-to-date version of Mozilla's original exporter at https://github.com/De-Panther/unity-webxr-export. I've used it several times in the past for Unity-related WebXR projects.
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WebXR on iOS? Maybe can develop Safari XR Apps in Unity?
If so, this will be compatible with Unity WebXR Explorer ?
- Getting WebXR Built in Unity to work on iOS hosted on itch.io
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Presenting Zoophony VR: an Online Spatial Audio Experience
We are the Indian Sonic Research Organization, and we would like to present Zoophony VR: An online Spatial Audio experience (Made in Unity with De-Panther's WebXR plugin).
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Creating WebXR experiences in Unity for use on iOS
The WebXR spec is fairly well-defined, but has yet to be fully implemented into Webkit (the browser engine Safari uses). Currently the best way of creating WebXR content with Unity is using an up-to-date exporter such as this one by De-Panther, but there is currently no way to view WebXR content on iOS outside of Mozilla's viewer, which is unfortunately somewhat outdated now.
- How well does Unity support building VR apps for the web β accessible both from PC and mobile devices?
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I just ported the first SteamVR game I ever made, Lemon Atoll, to WebXR!
I used De-Panther's fork of the Unity WebXR Exporter, originally by Mozilla. Unlike the original it's still being actively maintained and improved, I'll likely keep using it in future WebXR projects with Unity.
etherealengine
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frameworks - aframe vs babylon vs others?
If you want a full engine, check out Ethereal Engine. You can get it open source for local dev at https://github.com/etherealengine/etherealengine or get a hosted version at www.etherealengine.com.
- Having trouble deciding on a stack?
- We've been building Web AR worlds on the Quest 2 in preparation for the Quest Pro - Please try and give us feedback! - https://xrti.me
- To the Open Web Metaverse! In response to Meta Connect we thought of sharing something weβve been working on with Augmented Reality WebXR immersive eCommerce (iCommerce) with a Virtual Reality Brand Expert
- The metaverse is interoperable game asset standards and frameworks, I'm working with other indie devs and a few small studios to build a common toolbox as an open code collective. Would you join?
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Platform to showcase walkable 3D worlds on browser.
Itβs not a hosted platform, but it includes all the stuff you need to host your own metaverse: https://github.com/XRFoundation/XREngine
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How do you spot a fully decentralized Metaverse project?
If you're looking for a vague promise to open source then Tiluf is the one for you. Otherwise have a look at https://github.com/XRFoundation/XREngine
- XREngine β open-source WebGL Metaverse Engine
- self-taught, hobbyst programmer/designer looking to participate on a project
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Come build an open source metaverse with us!
Here's the code: https://github.com/XRFoundation/XREngine
What are some alternatives?
A-Frame - :a: Web framework for building virtual reality experiences.
BabylonJS - Babylon.js is a powerful, beautiful, simple, and open game and rendering engine packed into a friendly JavaScript framework.
three.js - JavaScript 3D Library.
model-viewer - Easily display interactive 3D models on the web and in AR!
Simple-WebXR-Unity - β Bringing WebXR to Unity 3D ! B-)
Godot - Godot Engine β Multi-platform 2D and 3D game engine
webxr-samples - Samples to demonstrate use of the WebXR Device API
dicebear - DiceBear is an avatar library for designers and developers. π
OpenXR-SDK-Source - Sources for OpenXR loader, basic API layers, and example code.
ipyvolume - 3d plotting for Python in the Jupyter notebook based on IPython widgets using WebGL
engine - Fast and lightweight JavaScript game engine built on WebGL and glTF