unity-verlet-simulator
Simple verlet integration simulator for Unity. (by mattatz)
crest
A class-leading water system implemented in Unity (by wave-harmonic)
unity-verlet-simulator | crest | |
---|---|---|
4 | 9 | |
254 | 3,307 | |
- | 2.2% | |
0.0 | 9.0 | |
about 5 years ago | 12 days ago | |
C# | C# | |
MIT License | MIT License |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
unity-verlet-simulator
Posts with mentions or reviews of unity-verlet-simulator.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-08-01.
- A little peek at the generation editor for my vegetation system
- I learned about Verlet Integration thanks to Sebastian Lague
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DigiScape - Seabed : An interactive installation made with Unity3D <3
The render of sea anemones.Unity-verlet-simulator was done in Build-in render pipeline, so I rewrite the render part to HDRP. Shader was done with Amplify Shader. The hardest part is how to use DrawMeshInstancedIndirect in HDRP among this. If you are interested, I can share it next time.In terms of render, The best thing is that I have practiced Subsurface Scattering in HDRP, and the result is quite well.
crest
Posts with mentions or reviews of crest.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2021-03-28.
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If you use depth-based fog fog to simulate underwater effect, how would you stop it from reaching above the water surface?
I believe that the BiRP version of Crest Ocean System supports underwater cameras. You may be able to figure out what they are doing from their source: https://github.com/wave-harmonic/crest, e.g. here
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Automated Cleanup of Unity's Generated Shaders
Some tools, such as Crest contain Shader Graphs which require further processing with tool scripts to generate the final shader. Sometimes people end up making changes to these generated shaders because modifying the base graphs and running the tool anew can be tricky or time consuming.
- is Crest for HDRP free?
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Github Crest for Unity
Hi everyone, recently I have been working on a water shader for my game but yesterday I noticed this incredible water system called Crest. The developers of Crest relased a paid version of it in the Unity asset store, but I curently don't have the budget to buy it. The problem is that while the paid versions work with HDRP and URP, the open source one works with SRP only, and my game runs in HDRP. The only way to make it work in HDRP is to convert the three custom shaders of the water.
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I added water and swimming to my Active Ragdoll Game. By sampling from the velocity and height field of nearby water surfaces, the water physics code calculates what forces to apply. You can feel the waves crashing into you as you swim through them!
Enjoy it! It really is a great asset, we are very happy with the purchase. They also support BRP through their GitHub! https://github.com/wave-harmonic/crest
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My sailing sim game releases tomorrow (early access), just finished the gameplay trailer
Thanks! I'm using the Crest ocean asset for the water visuals and physics, so I can't take credit for that, though it took a lot of work tweaking all the various settings etc to get it to look like this.
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DigiScape - Seabed : An interactive installation made with Unity3D <3
Ocean Caustic is completed using Crest Ocean System HDRP, this plug-in is highly recommended! Their build-in version is free! Recently I found a very powerful ocean plug-in : KWS Water System, but it is not available for Scriptable Render Pipeline for now.
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Anyone fancy a swim? 🌊🏝 Some beachside fun from Forgotten Fields!
Thank you for the feedback - will look to refine it! This is actually on Unity using this amaze open source plug called Crest Ocean Systen - I’ve linked it in case you wanna check it out!
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Good large scale fluid simulation packages?
I personally haven't used this but I found it some time ago: https://github.com/wave-harmonic/crest It's for stimulating oceans so it's as good as it gets in terms of size. :D I event think there is paid version of this on asset store, probably has more features tho.
What are some alternatives?
When comparing unity-verlet-simulator and crest you can also consider the following projects:
Procedural-Plant-and-Foliage-Generator - The Procedural Plant and Foliage Generator is an real-time, parameter-based 3D plant creator for all sorts of tropical plants including aroids, orchids, hoyas and begonias
AssetStudio - AssetStudio is a tool for exploring, extracting and exporting assets and assetbundles.
2D-Water-Reflection - Unity 2D water reflection asset.
water-shader-unity - Simulation of water in Unity
crest - An advanced ocean system implemented in Unity3D [Moved to: https://github.com/wave-harmonic/crest]
FusionWater - A simple way to add buoyancy / water physics in Unity, built on the existing physics engine