unity-verlet-simulator
Simple verlet integration simulator for Unity. (by mattatz)
Procedural-Plant-and-Foliage-Generator
The Procedural Plant and Foliage Generator is an real-time, parameter-based 3D plant creator for all sorts of tropical plants including aroids, orchids, hoyas and begonias (by adremeaux)
unity-verlet-simulator | Procedural-Plant-and-Foliage-Generator | |
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4 | 1 | |
254 | 1 | |
- | - | |
0.0 | 2.6 | |
about 5 years ago | 2 months ago | |
C# | C# | |
MIT License | GNU General Public License v3.0 only |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
unity-verlet-simulator
Posts with mentions or reviews of unity-verlet-simulator.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-08-01.
- A little peek at the generation editor for my vegetation system
- I learned about Verlet Integration thanks to Sebastian Lague
-
DigiScape - Seabed : An interactive installation made with Unity3D <3
The render of sea anemones.Unity-verlet-simulator was done in Build-in render pipeline, so I rewrite the render part to HDRP. Shader was done with Amplify Shader. The hardest part is how to use DrawMeshInstancedIndirect in HDRP among this. If you are interested, I can share it next time.In terms of render, The best thing is that I have practiced Subsurface Scattering in HDRP, and the result is quite well.
Procedural-Plant-and-Foliage-Generator
Posts with mentions or reviews of Procedural-Plant-and-Foliage-Generator.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-08-01.
-
A little peek at the generation editor for my vegetation system
Yep! I've hosted an open source version here, I haven't done any publicity on it yet, but take a look. I'm not entirely sure what will happen if other people try to run it, you can be my beta tester haha.
What are some alternatives?
When comparing unity-verlet-simulator and Procedural-Plant-and-Foliage-Generator you can also consider the following projects:
crest - A class-leading water system implemented in Unity