unity-deterministic-physics
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unity-deterministic-physics | verse | |
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2 | 1 | |
458 | 0 | |
- | - | |
0.0 | 0.0 | |
3 months ago | over 2 years ago | |
C# | Go | |
- | BSD 3-clause "New" or "Revised" License |
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unity-deterministic-physics
- I am delighted with the new technology of Photon Quantum Engine! We achieved this in a few months with a small team:
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Cross-platform deterministic physics with Unity DOTS physics and soft floats
Here it is: https://github.com/Kimbatt/unity-deterministic-physics
verse
What are some alternatives?
2DFPhysics - 2D fixed-point physics for Unity (WIP).
cp - A pure Go physics library with no dependencies. Unofficial Chipmunk2D port.
SoftFloat - An implementation of 32 bit floating point arithmetic in C#
moac - Generate passwords and analyze their strength given physical limits to computation
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Randomation-Vehicle-Physics - Vehicle physics system for the Unity engine.
sicmutils - Computer Algebra, Physics and Differential Geometry in Clojure.
soft-float-starter-pack - Software implementation of floating point numbers and operations
verlet - build and animate objects according to verlet physics. pure golang library
libm - A port of MUSL's libm to Rust.
ai2thor - An open-source platform for Visual AI.