verse VS Simbody

Compare verse vs Simbody and see what are their differences.

Simbody

High-performance C++ multibody dynamics/physics library for simulating articulated biomechanical and mechanical systems like vehicles, robots, and the human skeleton. (by simbody)
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verse Simbody
1 -
0 2,222
- 0.7%
0.0 6.5
over 2 years ago about 1 month ago
Go C++
BSD 3-clause "New" or "Revised" License Apache License 2.0
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

verse

Posts with mentions or reviews of verse. We have used some of these posts to build our list of alternatives and similar projects.

Simbody

Posts with mentions or reviews of Simbody. We have used some of these posts to build our list of alternatives and similar projects.

We haven't tracked posts mentioning Simbody yet.
Tracking mentions began in Dec 2020.

What are some alternatives?

When comparing verse and Simbody you can also consider the following projects:

unity-deterministic-physics - Cross-platform deterministic physics simulation in Unity, using DOTS physics and soft floats

Bullet - Bullet Physics SDK: real-time collision detection and multi-physics simulation for VR, games, visual effects, robotics, machine learning etc.

cp - A pure Go physics library with no dependencies. Unofficial Chipmunk2D port.

CHRONO - High-performance C++ library for multiphysics and multibody dynamics simulations

moac - Generate passwords and analyze their strength given physical limits to computation

ODE

sicmutils - Computer Algebra, Physics and Differential Geometry in Clojure.

Newton Dynamics - Newton Dynamics is an integrated solution for real time simulation of physics environments.

verlet - build and animate objects according to verlet physics. pure golang library

Box2D - Box2D is a 2D physics engine for games

Chipmunk - A fast and lightweight 2D game physics library.

PhysX - NVIDIA PhysX SDK