verse
cp
verse | cp | |
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1 | 4 | |
0 | 257 | |
- | - | |
0.0 | 5.1 | |
over 2 years ago | 3 months ago | |
Go | Go | |
BSD 3-clause "New" or "Revised" License | MIT License |
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verse
cp
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Programming or project setup techniques to make 2D physics more repeatable for a ragdoll?
I had a similar issue. I did not find a solution other than to use a different physics engine. I was able to do so using Chipmunk2D and C# though it was a lot of effort.
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What 2d engine can you recommend me?
https://chipmunk-physics.net is pretty popular, in terms of standalone physics engines
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Any good c physics libraries?
Yes there is. I use that in my game. http://chipmunk-physics.net
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Using the Go port of Chipmunk2d in a tile based game
Hey there! I've been working on a 2d platformer game and wanted to share some helpful stuff I learned when working with the Go native Chipmunk2d library. I use this library for collision detection and physics. There is an example in the ebiten repository which is helpful for seeing it used within the context of ebiten. That along with the player example in the cp-examples repo will help give you an idea of how it might be used in a 2d platformer. I suggest pulling the cp-examples repo down and running them locally - then you can see how they work by running them with go run player/player.go
What are some alternatives?
unity-deterministic-physics - Cross-platform deterministic physics simulation in Unity, using DOTS physics and soft floats
moac - Generate passwords and analyze their strength given physical limits to computation
cp-ebiten - example physics in ebiten using chipmink port
Simbody - High-performance C++ multibody dynamics/physics library for simulating articulated biomechanical and mechanical systems like vehicles, robots, and the human skeleton.
Ebiten - Ebitengine - A dead simple 2D game engine for Go
sicmutils - Computer Algebra, Physics and Differential Geometry in Clojure.
cp-examples - Chipmunk2D examples ported to Go
verlet - build and animate objects according to verlet physics. pure golang library
blog - gamedev blog
harmonica - A simple, physics-based animation library 🎼