verse
unity-deterministic-physics
verse | unity-deterministic-physics | |
---|---|---|
1 | 2 | |
0 | 458 | |
- | - | |
0.0 | 0.0 | |
over 2 years ago | 3 months ago | |
Go | C# | |
BSD 3-clause "New" or "Revised" License | - |
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verse
unity-deterministic-physics
- I am delighted with the new technology of Photon Quantum Engine! We achieved this in a few months with a small team:
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Cross-platform deterministic physics with Unity DOTS physics and soft floats
Here it is: https://github.com/Kimbatt/unity-deterministic-physics
What are some alternatives?
cp - A pure Go physics library with no dependencies. Unofficial Chipmunk2D port.
2DFPhysics - 2D fixed-point physics for Unity (WIP).
moac - Generate passwords and analyze their strength given physical limits to computation
SoftFloat - An implementation of 32 bit floating point arithmetic in C#
Simbody - High-performance C++ multibody dynamics/physics library for simulating articulated biomechanical and mechanical systems like vehicles, robots, and the human skeleton.
EntityComponentSystemSamples
sicmutils - Computer Algebra, Physics and Differential Geometry in Clojure.
Randomation-Vehicle-Physics - Vehicle physics system for the Unity engine.
verlet - build and animate objects according to verlet physics. pure golang library
soft-float-starter-pack - Software implementation of floating point numbers and operations
libm - A port of MUSL's libm to Rust.
ai2thor - An open-source platform for Visual AI.