unity-deterministic-physics VS VisualPinball.Engine

Compare unity-deterministic-physics vs VisualPinball.Engine and see what are their differences.

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unity-deterministic-physics VisualPinball.Engine
2 10
455 386
- -
0.0 9.1
2 months ago 3 months ago
C# C#
- GNU General Public License v3.0 only
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

unity-deterministic-physics

Posts with mentions or reviews of unity-deterministic-physics. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-09-07.

VisualPinball.Engine

Posts with mentions or reviews of VisualPinball.Engine. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-09-20.
  • Getting into Pinball
    2 projects | news.ycombinator.com | 20 Sep 2023
    If there are any pinhead game devs out there, we're still working on the next generation of Visual Pinball, called VPE[1].

    However, given the current drama around Unity, we're currently looking into Godot to evaluate how much effort it would take to port, and how Godot will support our needs.

    [1] https://github.com/freezy/VisualPinball.Engine

  • PinMAME vs MAME (2015+)
    3 projects | /r/MAME | 19 May 2023
  • Pinball is booming in America, thanks to nostalgia and canny marketing
    3 projects | news.ycombinator.com | 16 May 2023
    Pinball on computers is thriving too.

    Visual Pinball X ("VPX", see https://www.vpforums.org/index.php?app=downloads&showcat=51) runs community authored recreated tables with ROMs dumped from the hardware. The physics engine has good performance and authenticity.

    Another project, Visual Pinball Engine, ported the C++-based physics engine to Unity (https://github.com/freezy/VisualPinball.Engine) through its DOTS & "HPC#" (C# with manual memory management extensions) approach. Unity adoption means you can play high fidelity tables right in your browser (https://appmana.com/watch/pinball).

    Then there's commercial platforms like Pinball FX and people building VPX rendering in VR.

    It's maybe the biggest simulation scene I know of. The community fills many niches. Rigs of Rods & Beam.ng for the idea, "Microsoft Flight Simulator, but for cars." XMage & Spellsource for "Magic the Gathering or Hearthstone but you write your own cards." Unreal Engine for Fortnite is a big entry for the open world community authored content dominated by Minecraft, with submarine stuff like Facepunch's S&box (think Garry's Mod 2.0) coming up.

  • Pinball FX Steam Page is up
    1 project | /r/pcgaming | 4 Apr 2023
    No it's just a modernising of the engine and gfx for modern machines. a lot of the VPX devs and table makers are actively helping create VPE as it's an open source project on github. https://github.com/freezy/VisualPinball.Engine
  • Visual Pinball Terminator 2 adapted to Unreal Engine 5.1
    1 project | /r/virtualpinball | 28 Dec 2022
  • Sneak peek at a little personal project. (3D render)
    1 project | /r/pinball | 8 Nov 2022
    We're developing this: https://github.com/freezy/VisualPinball.Engine/
  • Future Pinball – A Real Time Pinball Development System
    1 project | news.ycombinator.com | 19 Oct 2022
    Shameless plug, we're working on a next-gen pinball simulator called Visual Pinball Engine[1]. It's free and open source, using Unity, and will eventually support importing FP's table format.

    It's still WIP, but we've put a lot of focus on tooling, so anyone can easily create tables.

    Quick video here: https://www.youtube.com/watch?v=_CfZImFl1ME

    [1] https://github.com/freezy/VisualPinball.Engine

  • Just another VPE video of Volley
    1 project | /r/virtualpinball | 23 Jul 2022
  • I've been prototyping a Raccoon Pinball game in my spare time
    1 project | /r/Unity3D | 14 Nov 2021
    We've been working on an open source pinball framework for Unity for a while now, in case you're interested: https://github.com/freezy/VisualPinball.Engine
  • Why are there no pinball games with level editors?
    1 project | /r/gamedesign | 22 Jun 2021
    Documentation: https://docs.visualpinball.org/ Repository: https://github.com/freezy/VisualPinball.Engine Screenshots: https://github.com/freezy/VisualPinball.Engine/wiki/Unity-Screenshots

What are some alternatives?

When comparing unity-deterministic-physics and VisualPinball.Engine you can also consider the following projects:

2DFPhysics - 2D fixed-point physics for Unity (WIP).

pinmame - PinMAME - Pinball Multiple Arcade Machine Emulator

SoftFloat - An implementation of 32 bit floating point arithmetic in C#

com.unity.netcode.gameobjects - Netcode for GameObjects is a high-level netcode SDK that provides networking capabilities to GameObject/MonoBehaviour workflows within Unity and sits on top of underlying transport layer.

EntityComponentSystemSamples

APC - Arduino Pinball Controller

Randomation-Vehicle-Physics - Vehicle physics system for the Unity engine.

vpinball - Visual Pinball

soft-float-starter-pack - Software implementation of floating point numbers and operations

pbm - Pinball Map

libm - A port of MUSL's libm to Rust.

dmd-extensions - A toolbox for virtual pinball dot matrix displays.