ue5-multiworld-demo
ALS-Community
ue5-multiworld-demo | ALS-Community | |
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3 | 16 | |
29 | 2,074 | |
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0.0 | 5.4 | |
8 months ago | about 2 months ago | |
Batchfile | C++ | |
- | GNU General Public License v3.0 or later |
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ue5-multiworld-demo
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MultiWorld v1.7.0 is now available: it contains bug fixes and a renewed sample project. The plugin allows any game to run several independent UWorld instances at the same time.
Maybe you could get a better idea of what it does with the pre-built demo: https://github.com/UNAmedia/ue5-multiworld-demo/releases
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Version 1.5.0 of MultiWorld for Unreal Engine is now available. The plugin allows a game to run several independent UWorld instances at the same time.
Secondary Worlds are not network replicated, but you can send RPCs from them. We have an example of it in our sample project on GitHub (https://github.com/UNAmedia/ue5-multiworld-demo), where the changes in the client inventory (a Secondary World) are sent to the server to network-replicate them to all the clients.
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MultiWorld v1.1 is now available for UE4.26 and UE4.27. It includes the new "visual transition system" when switching from an UWorld to another one! It uses an ordinary material to drive the effect, so it's very easy to create custom results.
The technique you mention is used in the demo application (https://github.com/UNAmedia/ue4-multiworld-demo - there’s also a build ready to download) to showcase a possible use in a multiplayer game: the main world is network-replicated, while a secondary world is used as an “inventory” scene to change the player attributes. While the secondary world is technically not network replicated, it simply calls methods on the actors in the main worlds to take advantage of network replication, replicating the player changes to all the connected clients (using the standard replication system of UE4). I thin in the demo there’s a better description :)
ALS-Community
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Have you heard of Smartpoly? This dude teaches how to make games in UnrealEngine5, thought some apes would be interested in that in creating their own NFTGames for GameStop 🚀
ALS v4 Community Edition
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What are your favourite shortcuts when developing an indie game? (assets, plugins, tools, etc)?
It does have multiplayer support. Also, there is a C++ based variant which I prefer: https://github.com/dyanikoglu/ALS-Community
- What does the Advanced Locomotion System provide that the UE project doesn't?
- Does anyone have this issue with ALS 4.0 and a Physical object?
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Anyone know of any resources or tutorials for making a first person character from scratch and not just using the template manaquin?
The journey is 90% of the fun IMO lol, and no problem - one more tip, check out the advanced locomotion template (it's free) https://www.unrealengine.com/marketplace/en-US/product/advanced-locomotion-system-v1
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Animation advice
There is a C++ version of ALS I would recommend looking at: https://github.com/dyanikoglu/ALS-Community
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How do I achieve better 3D movement in Unreal Engine 4?
Also an open source ALS community made version (with multiplayer support) https://github.com/dyanikoglu/ALS-Community
- What is your best tip for UE that others might not know about?
- Jittering character movement when dealing with replication (please read the comment below)
- Where can I get ALSv4?
What are some alternatives?
PBCharacterMovement - HL2-style, classic FPS movement for Unreal Engine implemented in C++
EpicSurvivalGame - Third-person Survival Game for Unreal Engine (Sample Project)
UnrealPakTool - UnrealPak 4.27.0 [ Tool ] -extract *.pak files for Unreal Engine 4 [win64]
ue4-targetsystemplugin - UE4 Dark Souls inspired Camera Lock On / Targeting system plugin
GASContent - Repo to gather all Gameplay Ability System content for UE4
ALS-Refactored - Completely reworked and improved C++ version of Advanced Locomotion System V4.
kotlin-unreal - kotlin-unreal: Use the amazing Kotlin language with Unreal Engine 4 and 5
UEGitPlugin - Unreal Engine 5 Git LFS 2 Source Control Plugin (beta)
RuntimeMeshComponent - Unreal Engine 4 plugin component for rendering runtime generated content. [Moved to: https://github.com/TriAxis-Games/RealtimeMeshComponent]
UE4-Plugin-OffAxis - This plugin provides a fishtank-VR via a so-called OffAxisProjection by modifying the projection matrix using a custom ULocalPlayer
SoftTagBody - SoftTagBody UPROPERTY metadata specifier that works with Typed gameplay tags in Unreal Engine 5.
Unreal_Engine_SerialCOM_Plugin - Serial Com Port Library for Unreal Engine 4 and Unreal Engine 5