Turbo Vision
MyGUI
Turbo Vision | MyGUI | |
---|---|---|
25 | 2 | |
1,854 | 690 | |
- | 0.6% | |
8.0 | 8.6 | |
2 months ago | 6 months ago | |
C++ | C++ | |
GNU General Public License v3.0 or later | GNU General Public License v3.0 or later |
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Turbo Vision
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Ask HN: Interesting TUIs (text user interfaces), maybe forgotten ones?
> Someone took the time to rewrite [port] it as a cross-platform open source library: https://github.com/magiblot/tvision
I just now came across the following related to Turbo Vision:
> TuiCss is a library focused to create web applications using an interface based on ASCII table, like the old MS-DOS applications. ...... The base of this project is Turbo Vision Framework, but some other frameworks were also checked to introduce some features to TuiCss, like curses, ncurses, Newt, etc.
https://www.npmjs.com/package/tuicss
- Turbo Pascal Turns 40
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Turbo Pascal or Delphi for Text Screen Applications
With FPC, you can use Free Vision, which is a supposed to be like a remake of the old Borland Turbo Vision. Alternatively for C++.
- What is a low-level UI library that allows me to make my own text widgets?
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Using byte array for window?
Talking about a window display from byte array sounds like windowing for a purely text based (console based) user interface, like the 1990's Borland's old Turbo Vision. There are modern ports of Turbo Vision, e.g. superquick googling found one at GitHub.
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Terminal.Gui – Cross Platform Terminal UI Toolkit for .NET
there is also a port of the "original":
https://github.com/magiblot/tvision
A modern port of Turbo Vision 2.0, the classical framework for text-based user interfaces. Now cross-platform and with Unicode support.
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Ask HN: What are some examples of elegant software?
It's been an absolute joy toying with TV after all this years for some TUI side-projects.
https://github.com/magiblot/tvision
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How do I make a batch file/program with this type of menu?
Discovered this : https://github.com/magiblot/tvision
- Modern Turbo Vision 2.0
MyGUI
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in game UI for your engine
You could have a look at CEGUI or MyGUI. I haven't used either, but as far as I remember both of them implement multiple rendering backends and are/were used in some more or less notable projects.
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Best engine/tools to make games that are purely UI?
Openmw uses http://mygui.info for their UI. I remember using it with SDL years ago. Honestly though, c++ isn't worth the hassle in my own opinion.
What are some alternatives?
python-prompt-toolkit - Library for building powerful interactive command line applications in Python
imgui - Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies
FINAL CUT - A text-based widget toolkit.
CEGUI
ncurses - snapshots of ncurses - see https://invisible-island.net/personal/git-exports.html (no pull requests are accepted)
libRocket - libRocket - The HTML/CSS User Interface library
Elements C++ GUI library - Elements C++ GUI library
FTXUI - Features: - Functional style. Inspired by [1] and React - Simple and elegant syntax (in my opinion). - Support for UTF8 and fullwidth chars (→ 测试). - No dependencies. - Cross platform. Linux/mac (main target), Windows (experimental thanks to contributors), - WebAssembly. - Keyboard & mouse navigation. Operating systems: - linux emscripten - linux gcc - linux clang - windows msvc - mac clang
wxWidgets - Cross-Platform C++ GUI Library
NanoGUI - Minimalistic GUI library for OpenGL