MyGUI
Fast, flexible and simple GUI. (by MyGUI)
Elements C++ GUI library
Elements C++ GUI library (by cycfi)
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MyGUI | Elements C++ GUI library | |
---|---|---|
2 | 13 | |
687 | 2,912 | |
0.4% | - | |
8.6 | 9.5 | |
5 months ago | 5 days ago | |
C++ | C++ | |
GNU General Public License v3.0 or later | The MIT License |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
MyGUI
Posts with mentions or reviews of MyGUI.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-01-30.
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in game UI for your engine
You could have a look at CEGUI or MyGUI. I haven't used either, but as far as I remember both of them implement multiple rendering backends and are/were used in some more or less notable projects.
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Best engine/tools to make games that are purely UI?
Openmw uses http://mygui.info for their UI. I remember using it with SDL years ago. Honestly though, c++ isn't worth the hassle in my own opinion.
Elements C++ GUI library
Posts with mentions or reviews of Elements C++ GUI library.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-06-23.
- declarative GUI libraries
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Digital Audio Workstation Front End Development Struggles
There's a relatively new C++ GUI library literally called "Elements". Not sure how it works though, but the way it looks, and the music background of its creator makes it appear designed for DAWs.
https://github.com/cycfi/elements
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Introducing Slint 1.0 - The Next-Generation GUI Toolkit with C++20 APIs
Further, if you we want a "modern" C++ GUI framework what actually would be modern would be to use mechanisms in the language itself as a quasi-DSL from within the language. This is something like what Joel de Guzman is doing with Elements
- Can I include cycfi/elements with CMake in any project or must I build up on example projects?
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Boost.URL ACCEPTED, get the beta now!
It's a complex domain. The closest we have at the moment is Elements which hasn't been proposed for Boost (yet?) but is by Joel de Guzman, the primary author of Boost.Spirit.
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Is there any MIT/BSD licensed UI framework for C++ ?
I ended up with elements gui https://github.com/cycfi/elements
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GUI for software, not games, but lighter than Qt ?
If you don't want to use Qt I honestly think your best bet may be to become an early adopter of cycfi elements depending on your project. Elements is still rough but is useable for small applications. I think when it is finished it will be the best choice for a retained mode GUI library, but right now it is missing a lot of things (e.g. the standard common dialogs, "open", "Save as", etc.) , and has basically zero documentation.
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What are you using for GUIs?
github link
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Why I choose Electron even when I wanted to use QT
For the past year we were evaluating EFL, QML and Flutter for our embedded TV devices after having used the first two for last 5+ years and choice was made to go with Flutter. Performance is great, license is great, and development experience, judged by the whole development team, is the best. Hence my remark on being sad as QML could have had a great future, even transitioned to modern C++ without need for separate language, if there was a huge adoption and proper choices made by the company, e.g. see https://github.com/cycfi/elements.
What are some alternatives?
When comparing MyGUI and Elements C++ GUI library you can also consider the following projects:
imgui - Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies
CEGUI
tauri - Build smaller, faster, and more secure desktop applications with a web frontend.
libRocket - libRocket - The HTML/CSS User Interface library
lvgl - Embedded graphics library to create beautiful UIs for any MCU, MPU and display type.
wxWidgets - Cross-Platform C++ GUI Library
Turbo Vision - A modern port of Turbo Vision 2.0, the classical framework for text-based user interfaces. Now cross-platform and with Unicode support.
NanoGUI - Minimalistic GUI library for OpenGL
nana - a modern C++ GUI library
MyGUI vs imgui
Elements C++ GUI library vs imgui
MyGUI vs CEGUI
Elements C++ GUI library vs tauri
MyGUI vs libRocket
Elements C++ GUI library vs lvgl
MyGUI vs wxWidgets
Elements C++ GUI library vs Turbo Vision
MyGUI vs NanoGUI
Elements C++ GUI library vs wxWidgets
MyGUI vs Turbo Vision
Elements C++ GUI library vs nana