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MyGUI | CEGUI | |
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2 | - | |
687 | - | |
0.4% | - | |
8.6 | - | |
5 months ago | almost 8 years ago | |
C++ | ||
GNU General Public License v3.0 or later | - |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
MyGUI
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in game UI for your engine
You could have a look at CEGUI or MyGUI. I haven't used either, but as far as I remember both of them implement multiple rendering backends and are/were used in some more or less notable projects.
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Best engine/tools to make games that are purely UI?
Openmw uses http://mygui.info for their UI. I remember using it with SDL years ago. Honestly though, c++ isn't worth the hassle in my own opinion.
CEGUI
We haven't tracked posts mentioning CEGUI yet.
Tracking mentions began in Dec 2020.
What are some alternatives?
imgui - Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies
libRocket - libRocket - The HTML/CSS User Interface library
FLTK - FLTK - Fast Light Tool Kit - https://github.com/fltk/fltk - cross platform GUI development
Elements C++ GUI library - Elements C++ GUI library
wxWidgets - Cross-Platform C++ GUI Library
NanoGUI - Minimalistic GUI library for OpenGL
GTK+ - Read-only mirror of https://gitlab.gnome.org/GNOME/gtk
Turbo Vision - A modern port of Turbo Vision 2.0, the classical framework for text-based user interfaces. Now cross-platform and with Unicode support.
xtd - Free open-source modern C++17 / C++20 framework to create console, GUI (forms like WinForms) and unit test applications and libraries on Microsoft Windows, Apple macOS and Linux.