Turbo Vision
FTXUI
Our great sponsors
Turbo Vision | FTXUI | |
---|---|---|
22 | 39 | |
1,834 | 6,065 | |
- | - | |
8.0 | 8.3 | |
about 2 months ago | 7 days ago | |
C++ | C++ | |
GNU General Public License v3.0 or later | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Turbo Vision
- Turbo Pascal Turns 40
-
Turbo Pascal or Delphi for Text Screen Applications
With FPC, you can use Free Vision, which is a supposed to be like a remake of the old Borland Turbo Vision. Alternatively for C++.
- What is a low-level UI library that allows me to make my own text widgets?
-
Using byte array for window?
Talking about a window display from byte array sounds like windowing for a purely text based (console based) user interface, like the 1990's Borland's old Turbo Vision. There are modern ports of Turbo Vision, e.g. superquick googling found one at GitHub.
-
Terminal.Gui – Cross Platform Terminal UI Toolkit for .NET
there is also a port of the "original":
https://github.com/magiblot/tvision
A modern port of Turbo Vision 2.0, the classical framework for text-based user interfaces. Now cross-platform and with Unicode support.
-
Ask HN: What are some examples of elegant software?
It's been an absolute joy toying with TV after all this years for some TUI side-projects.
-
How do I make a batch file/program with this type of menu?
Discovered this : https://github.com/magiblot/tvision
- Modern Turbo Vision 2.0
FTXUI
- Functional Terminal User Interface
-
C++ Game Utility Libraries: for Game Dev Rustaceans
GitHub repo: ArthurSonzogni/FTXUI
-
Library for NES style terminal game.
Background: I want to make a NES Tetris) clone for the terminal, with full resolution, this is achievable through using this ▀ character, and defining back and foreground color. This would result in a 1x2 pixel and by making the game width 256x120 characters this would provide full resolution. I made some tests, creating my own encoding for the different sprites and optimizing everything, which resulted in very quick printing times, even with a normal terminal. Nearly fast enough for the full 60Hz that the NES has, when printing the whole screen. The fact that i don't need to reprint the background (except maybe a tetris), makes 60Hz a kinda realistic goal. My main concern is, that there could occur kind of a screen tearing effect, which i really want to avoid. AFAIK, ncurses has a way to print the whole "window" with a function call to avoid this issue, however I had a lot of issues when trying to use ncurses to print the entire background and figured, that there are better alternatives. I also tried FTXUI and whilst the experience of giving each "pixel" a fore- and background color was much better, i didn't quite find a way to refresh the screen like ncurses. (i think there is some kind of way with the ScreenInteractive class, but i didn't get that to work, and it seemed like there was not a way to color each pixel. with InteractiveScreen you can make your own components with the whole "text()" thing, but this isn't really what i need)
-
Should I give up?
Try this library for console https://github.com/ArthurSonzogni/FTXUI
-
Cross platform terminal UI?
Depends on which level of "UI" you want. Personally I like https://github.com/ArthurSonzogni/FTXUI , but if you want to do those old TUI things then probably the (n/pd)curses libraries.
- Function composition in modern C++
-
What are some C++ projects with high quality code that I can read through?
I find openMVG very decent, FTXUI might be a good one and nlohmann's json library is also pretty nice. I don't really know of any project that strictly adheres to the core guidelines, except maybe for some of Jason Turner's (sample) projects.
- Owl: A toolkit for writing command-line user interfaces in Elixir
-
I have made a physics simulator that replicates projectile motion with quadratic drag! Please feel free to download and compile it. Let me know of any bugs!
Okay stupid suggestion I know but I've recently been learning the FTX UI library which basically adds a little bit of UI programming to the terminal and it has canvas that lets you plot pixel by pixel.
-
Text UI components like “ncurses”
No affiliation with any ponzi schemes https://github.com/ArthurSonzogni/FTXUI
What are some alternatives?
python-prompt-toolkit - Library for building powerful interactive command line applications in Python
ncurses - snapshots of ncurses - see http://invisible-island.net/ncurses/ncurses.faq.html (no pull requests are accepted)
FINAL CUT - A text-based widget toolkit.
imgui - Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies
notcurses - blingful character graphics/TUI library. definitely not curses.
Elements C++ GUI library - Elements C++ GUI library
rich - Rich is a Python library for rich text and beautiful formatting in the terminal.
imtui - ImTui: Immediate Mode Text-based User Interface C++ Library
blessed - A high-level terminal interface library for node.js.