tui-realm
👑 tui-rs framework to build stateful applications with a React/Elm inspired approach (by veeso)
roguelike-bevy-crossterm
Following Herbert Wolverson's Roguelike Tutorial - In Rust (https://bfnightly.bracketproductions.com/rustbook/), using bevy and crossterm. (by AlephAlpha)
tui-realm | roguelike-bevy-crossterm | |
---|---|---|
3 | 1 | |
493 | 4 | |
- | - | |
6.4 | 1.8 | |
14 days ago | over 3 years ago | |
Rust | Rust | |
MIT License | - |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
tui-realm
Posts with mentions or reviews of tui-realm.
We have used some of these posts to build our list of alternatives
and similar projects.
- tui-realm: a Rust TUI framework inspired by Elm and React
-
Introducing Rustea, an easy-to-use TUI crate for Rust, based off of the Elm architecture.
Really cool! Have you seen tui-realm? How does this compare?
- A TUI-rs framework inspired by Elm and React
roguelike-bevy-crossterm
Posts with mentions or reviews of roguelike-bevy-crossterm.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2021-12-04.
-
Starting with Bevy, trying to draw the tilemap. Need some help.
Modify the roguelike to use bevy's ECS with a shadow buffer for position-based calculations specific to the roguelike. And then see where I'm at and then add to the look-up by value discussion referenced above. Step 2 is probably not required, but I had expected that bevy_crossterm would be a fairly easy transition (it was not) because the crate has been around for awhile and there's already another roguelike started using TheBracket's roguelike tutorial.
What are some alternatives?
When comparing tui-realm and roguelike-bevy-crossterm you can also consider the following projects:
tui-rs - Build terminal user interfaces and dashboards using Rust
BevyRoguelike - Roguelike game using Rust and the Bevy engine
mini-me - Inline multiline text-editor/prompt written in Rust.
templates - Templates for bootstrapping a Rust TUI application with Ratatui
Cursive - A Text User Interface library for the Rust programming language
bevy_prototype_lyon - Draw 2D shapes in Bevy
termscp - 🖥 A feature rich terminal UI file transfer and explorer with support for SCP/SFTP/FTP/S3/SMB
bevy_tilemap - Tilemap with chunks for the Bevy game engine.
gitui - Blazing 💥 fast terminal-ui for git written in rust 🦀
bevy - A refreshingly simple data-driven game engine built in Rust
tui-realm vs tui-rs
roguelike-bevy-crossterm vs BevyRoguelike
tui-realm vs mini-me
roguelike-bevy-crossterm vs templates
tui-realm vs Cursive
roguelike-bevy-crossterm vs bevy_prototype_lyon
tui-realm vs templates
roguelike-bevy-crossterm vs mini-me
tui-realm vs termscp
roguelike-bevy-crossterm vs bevy_tilemap
tui-realm vs gitui
roguelike-bevy-crossterm vs bevy