tsParticles
BabylonJS
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tsParticles | BabylonJS | |
---|---|---|
75 | 63 | |
6,999 | 22,456 | |
6.2% | 1.5% | |
9.6 | 10.0 | |
5 days ago | 4 days ago | |
TypeScript | TypeScript | |
MIT License | Apache License 2.0 |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
tsParticles
- tsParticles 3.0.0 is out. Breaking changes ahead.
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Mocha/Chai with TypeScript (2023 update)
I wrote an article in 2020 for using Mocha/Chai in a TypeScript project, that I'm using in tsParticles (leave a star if you want 🌟, it's free 👀).
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[Showoff Saturday] I created a link shortener as a fun little project.
At first, I attempted to create my own particle effect, but I realized it's actually a lot harder than it seems. So I went with a third-party library that is made specially for particles. You can check out the repo https://github.com/matteobruni/tsparticles. They have lots of neat effects.
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Best Animation Libraries For React🎉
tsParticles - Easily create highly customizable particles, confetti, and fireworks animations and use them as animated backgrounds for your website. Ready-to-use components available for Reacts, Angular, Svelte, and Web Components.
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Easter Eggs
I had a similar idea. Listen for a sequence of keys like "confetti" and then use https://particles.js.org/ to throw confetti all over the screen
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Create Beautiful Animations by Integrating Particles.js With React
You’re almost done! You just have to configure your particles/objects in order of animation, interaction, direction, opacity, etc. For this illustration, you’ll be using an already preset configuration from the tsparticles repository, but you can always tweak it to your own style or create one from scratch if you’d like.
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Preparing tsParticles v3
And last but not least, the two websites (https://particles.js.org and https://confetti.js.org) have two dedicated repositories:
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tsParticles 2.7.0 Released - new Sounds plugin, and other new features
Are you thinking of this, or particles.js? particles.js has been used in Pterodactyl (and probably in other login pages), whereas tsParticles seems to be much more programmable.
- tsParticles - What particles.js could be if it wasn't abandoned years ago
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How to apply particle JS effect to whole site?
You can still use a json config file even with a pure JS implementation from what I see here https://github.com/matteobruni/tsparticles
BabylonJS
- Show HN: My wife and I made a maze game
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Release Radar • March 2024 Edition
It's been around for a while, and we've featured it in the April 2019 and March 2022 Release Radars. It's also been in GitHub Game Bytes and on our latest episode of The Download. Yes, I'm talking about Babylon, the powerful web rendering engine for all kinds of graphics. The newest update includes support for basic Global Illumination, a highly requested feature. Read more about other cool new additions including Gaussian Splatting, Ragdoll physics, Procedural Geometry and all the breaking changes in the Babylon release notes.
- Not only Unity...
- Anime.js – A lightweight JavaScript animation library
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How do I integrate Motion and Animation into my Projects?
Wow that site is super cool! So I see most of the 3D stuff is using canvas, maybe three.js or babylon.js or possibly pixi.js.
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Which tools should I use to create my game ?
Sure; I've used [Phaser](https://phaser.io/) before for a game jam like project and I've heard of [PixiJS](https://pixijs.com/) and [Babylon.js](https://www.babylonjs.com/) as options too. I can't really give a good recommendation either way; Phaser was fun to just write TypeScript and see my game, but it felt like a toy compared to Unreal. I'm sure you could really push it to its limits though. You mentioned you know about LibGDX; I don't have experience with it, but it does seem like a viable option.
- Babylon.js: Powerful, Beautiful, Simple, Open - Web-Based 3D At Its Best
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JavaScript framework for making games. no game engine
I’ve only messed around with it a bit, but https://www.babylonjs.com seems impressive
- Faster LZ is not the answer to 150-250 GB video game downloads
- Babylon.js 6.0
What are some alternatives?
particles.js - A lightweight JavaScript library for creating particles
three.js - JavaScript 3D Library.
particles-bg - React particles animation background component
react-three-fiber - 🇨🇠A React renderer for Three.js
GreenSock-JS - GSAP (GreenSock Animation Platform), a JavaScript animation library for the modern web
Phaser - Phaser is a fun, free and fast 2D game framework for making HTML5 games for desktop and mobile web browsers, supporting Canvas and WebGL rendering. [Moved to: https://github.com/phaserjs/phaser]
the-matrix-effect - The incredible effect of rain of letters in the style of the Matrix trilogy.
p5.js - p5.js is a client-side JS platform that empowers artists, designers, students, and anyone to learn to code and express themselves creatively on the web. It is based on the core principles of Processing. http://twitter.com/p5xjs —
anime.js - JavaScript animation engine
model-viewer - Easily display interactive 3D models on the web and in AR!
Scrawl-canvas - Responsive, interactive and more accessible HTML5 canvas elements. Scrawl-canvas is a JavaScript library designed to make using the HTML5 canvas element easier, and more fun
A-Frame - :a: Web framework for building virtual reality experiences.