touchHLE
Pion WebRTC
touchHLE | Pion WebRTC | |
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39 | 85 | |
2,522 | 12,701 | |
2.3% | 1.2% | |
9.7 | 9.0 | |
1 day ago | 6 days ago | |
Rust | Go | |
Mozilla Public License 2.0 | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
touchHLE
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Ask HN: What side projects landed you a job?
If you still have the IPA file for it, you should look into seeing if it runs on touchHLE [1], an emulator for early versions of iOS. They also have an app archive if you'd like to give permission for them to preserve the game.
[1]: https://touchhle.org/
[2]: https://touchhle.org/app-archive/
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Darling: Run macOS Software on Linux
This project is the most promising and it does what you say, except they're starting with iOS 1.0 so you'll have to be patient!
https://touchhle.org/
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High-level emulator for iPhone OS apps
Very interesting. The "why" context seems to be buried in an issue comment https://github.com/hikari-no-yume/touchHLE/issues/181#issuec... and I guess the purpose is to emulate old iOS games, from the early Cambrian explosion of ideas at the start of the App Store. This is also an era I am nostalgic for, with lots of new concepts, art pieces, and indie games, before anyone knew how to sustainably monetize, for better or worse. For example, Distant Shore is definitely a relic from a simpler time! https://johnnybgamer.com/2009/08/13/distant-shore/
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Ruffle: Flash Player Emulator
> It does remind me that that there is still no way to play Wolfenstein RPG on iOS.
This may change very soon :)
https://github.com/hikari-no-yume/touchHLE/pull/139
- TouchHLE v0.2.0: iOS 2.0 Emulator adds Android release
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How to run old iOS game on M1 Mac?
So, it only does three 32-bit iOS games thus far, BUT, there's a chance in the future, this emulator will allow us to run the game you're talking about: https://github.com/hikari-no-yume/touchHLE
- Android support is now merged into the TouchHLE main branch (iPhone OS apps emulation)
Pion WebRTC
- VoRS: Vo(IP) Simple Alternative to Mumble
- Golang WebRTC. How to use Pion šRemote Controller
- Pure Go Implementation of the WebRTC API
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Pure C WebRTC
I am really excited about https://github.com/sepfy/libpeer. It has examples ready for ESP32 etc....
When working on KVS I wasn't familiar with the embedded space at all. I saw 'heavyweight' embedded where you were running on Linux. Then you had RTOS/No OS at all. I wasn't prepared for these devices at all. If we can make WebRTC work in the embedded space I think it will really accelerate what developers are able to build!
Remotely driven cars, security cameras, robots in hospitals that bring iPads to infectious patients etc... Creative people are building amazing things. The WebRTC/video space needs to work harder and support them :)
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I love how diverse the WebRTC space is now. Outside of this implementation you have plenty of other options!
* https://github.com/shinyoshiaki/werift-webrtc (Typescript)
* https://github.com/pion/webrtc (Golang)
* https://github.com/webrtc-rs/webrtc (Rust)
* https://github.com/algesten/str0m (Rust)
* hhttps://github.com/sepfy/libpeer (C/Embedded)
* https://webrtc.googlesource.com/src/ (C++)
* https://github.com/sipsorcery-org/sipsorcery (C#)
* https://github.com/paullouisageneau/libdatachannel (C++)
* https://github.com/elixir-webrtc (Elixir)
* https://github.com/aiortc/aiortc (Python)
* GStreamerās webrtcbin (C)
See https://github.com/sipsorcery/webrtc-echoes for examples of some running against each other.
- WebRTC for the Curious
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Ask HN: What side projects landed you a job?
I have worked four jobs related to https://github.com/pion/webrtc and one for https://webrtcforthecurious.com
Two companies used Pion. The other two were just using the protocol (WebRTC)
- Need help with audio calls for rooms with about 10 people in each.
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Possible frameworks/languages for a web/mobile application
In my experience Go has been relatively approachable for people that are good at PHP. It has a great standard library and a pretty solid ecosystem, though frameworks arenāt as popular in Go. There are some well regarded libraries for things like WebRTC via https://github.com/pion/webrtc WebSicket via https://github.com/nhooyr/websocket
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Video streaming in golang
Don't try to make RTC yourself, it looks easy, but in fact, it's a really hard problem to solve. Use https://pion.ly/ it's a pretty solid package they also have a discord/slack channel with a lot of helpful people there.
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Datachannel video streaming?
Maybe you can reuse some of this code: https://github.com/pion/webrtc/blob/master/examples/data-channels/main.go
What are some alternatives?
BrowserBox - š Browse the web from a browser you run on a server, rather than on your local device. Lightweight virtual browser. For security, privacy and more! By https://github.com/dosyago
mediasoup - Cutting Edge WebRTC Video Conferencing
ruffle - A Flash Player emulator written in Rust
livekit-server - Scalable, high-performance WebRTC SFU. SDKs in JavaScript, React, React Native, Flutter, Swift, Kotlin, Unity/C#, Go, Ruby and Node. [Moved to: https://github.com/livekit/livekit]
dynarmic - An ARM dynamic recompiler.
janus-gateway - Janus WebRTC Server
gitfiti - abusing github commit history for the lulz
aiortc - WebRTC and ORTC implementation for Python using asyncio
openfl - The Open Flash Library for creative expression on the web, desktop, mobile and consoles.
libdatachannel - C/C++ WebRTC network library featuring Data Channels, Media Transport, and WebSockets
avmplus - Source code for the Actionscript virtual machine
SIPSorcery - A WebRTC, SIP and VoIP library for C# and .NET. Designed for real-time communications apps.