tinykaboom
shkyera-engine
tinykaboom | shkyera-engine | |
---|---|---|
1 | 1 | |
2,309 | 9 | |
- | - | |
0.0 | 10.0 | |
about 1 year ago | about 1 year ago | |
C++ | C++ | |
- | GNU General Public License v3.0 or later |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
tinykaboom
-
How to collect the the results of a bunch of Isolates, and wait for all of them to end?
I understand the basics of Dart but to better learn the language, I'm trying to port of [tinykaboom])https://github.com/ssloy/tinykaboom) to better learn the language. I'm able to get an image to render, but that was only running in a single Isolate; but now I'd like to use all of the cores that are available as to render faster.
shkyera-engine
What are some alternatives?
FsRayTracer - This project is an F# implementation of a raytracer based on the book "The Ray Tracer Challenge: A Test-Driven Guide to Your First 3D Renderer" by James Buck
CLUSEK-RT - Vulkan based C++ ray-tracing game engine.
tinyraytracer_rs - tinyraytracer implementation using Rust
Lift - Vulkan Path Tracer with Optix Denoiser integration
zeno - ZEn NOde system - a simulation & rendering engine in nodes
liblava - Modern and easy-to-use library for Vulkan
ZetaRay - Real-time Direct3D 12 ray tracer
tinyraytracer - A brief computer graphics / rendering course
bgfx-starter - Project template for applications using BGFX, GLFW, GLM and IMGUI. Built with premake.
RayTracer - Ray tracer with phong lighting, reflections, refractions, normal mapping, procedural textures, super sampling, and depth of field.
CroissantVulkanRenderer - Real-Time Vulkan Renderer with features like PBR, IBL, and more.
3d-render - ℝ³ space with vectors in Processing 4!