tinykaboom
CroissantVulkanRenderer
tinykaboom | CroissantVulkanRenderer | |
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1 | 2 | |
2,309 | 58 | |
- | - | |
0.0 | 1.8 | |
about 1 year ago | about 1 year ago | |
C++ | C++ | |
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tinykaboom
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How to collect the the results of a bunch of Isolates, and wait for all of them to end?
I understand the basics of Dart but to better learn the language, I'm trying to port of [tinykaboom])https://github.com/ssloy/tinykaboom) to better learn the language. I'm able to get an image to render, but that was only running in a single Isolate; but now I'd like to use all of the cores that are available as to render faster.
CroissantVulkanRenderer
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Looking for some examples of well-organized open-source games in C++
One of the users here created Croissant Renderer (Vulkan) which is well made, I'd tag him but I don't remember his username. https://github.com/SaferGo/CroissantVulkanRenderer
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Hi! This is my Vulkan renderer called Croissant. I decided to learn Vulkan and graphics techniques by creating a renderer. Although it is still a work in progress and lacks several features, I hope that sharing my project may be helpful to others who are also learning!
Here is the link to the repo.
What are some alternatives?
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RayTracer - Ray tracer with phong lighting, reflections, refractions, normal mapping, procedural textures, super sampling, and depth of field.
HybridRenderingEngine - Clustered Forward/Deferred renderer with Physically Based Shading, Image Based Lighting and a whole lot of OpenGL.