thorvg
wgpu
thorvg | wgpu | |
---|---|---|
4 | 197 | |
561 | 11,164 | |
12.3% | 4.7% | |
9.8 | 9.9 | |
2 days ago | 1 day ago | |
C++ | Rust | |
MIT License | Apache License 2.0 |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
thorvg
- 3D and 2D: Testing out my cross-platform graphics engine
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WebKit Switching to Skia for 2D Graphics Rendering
Please have a look at this one: https://github.com/thorvg/thorvg.
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Coat of Arms Generator for my game Vagabond
What took the most time was to find a way to draw everything at runtime in C++. I tried a lot of libraries but finally I chose ThorVG which offers features similar to SVG.
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Inkscape 1.1.1 Is Released
Was amazing contributing as an open source contributor to the Samsung team at https://github.com/Samsung/thorvg and https://github.com/Samsung/rlottie.
`rlottie` is used in Discord and telegram for animated stickers and `thorvg` is the work-in-progress next generation animated vector / static vectors technology.
Hope that animated vectors is important to more people.
wgpu
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Zed Decoded: Linux When? – Zed Blog
Wgpu seems very very well loved & supported, is one of the most successful comings together of the graphics world in ages. I'd love to hear some actual critique of it, hear what people think are shortcomings, because it feels to an outsider like this is the fantasy land, that we're living in the better place now. https://github.com/gfx-rs/wgpu
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GPU Compute in the Browser at the Speed of Native: WebGPU Marching Cubes
Oh look it's subgroup support landing last week: https://github.com/gfx-rs/wgpu/pull/5301
- 3D and 2D: Testing out my cross-platform graphics engine
- Warp Terminal is now available for Linux
- Linux version of Warp terminal is here
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Building the DirectX shader compiler better than Microsoft?
And wgpu has been doing this for years. Things like descriptor indexing are not exposed to the web but used by Rust (mostly) engines on native.
https://wgpu.rs/
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New Renderers for GTK
If they used https://wgpu.rs/ they would get directx and metal for free (:
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Show HN: WebGPU Particles Simulation
IIRC it was delayed multiple times. I think the first intent to ship from chrome was before 100 but they kept pushing it off. Firefox still does not support it. There are projects like wgpu[0] that wrap provide a higher level API and I have used some projects using it with no issues. WFIW I didn't see any issue with OP's demo either.
[0] https://github.com/gfx-rs/wgpu
- Deno 1.39: The Return of WebGPU
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How do I become a graphics programmer? – A guide from AMD Game Engineering team
wgpu, the Rust WebGPU implementation is the bee's knees. https://wgpu.rs/ You can use it beyond the web.
What are some alternatives?
Skity - A light weight 2D Vector Graphic renderer library writing in c++ for OpenGL3.3+ / OpenGLES3.0+ / Vulkan 1.1+/ WebGL2 with WASM
vulkano - Safe and rich Rust wrapper around the Vulkan API
lunasvg - lunasvg is a standalone SVG rendering library in C++
tauri - Build smaller, faster, and more secure desktop applications with a web frontend.
rlottie - A platform independent standalone library that plays Lottie Animation.
glow - GL on Whatever: a set of bindings to run GL anywhere and avoid target-specific code
flo_draw - 2D rendering libraries for Rust and FlowBetween
rust-gpu - 🐉 Making Rust a first-class language and ecosystem for GPU shaders 🚧
AirSane - Publish SANE scanners to MacOS, Android, and Windows via Apple AirScan.
bevy - A refreshingly simple data-driven game engine built in Rust
inkscape
bgfx - Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.