thetawave-legacy
thetawave
thetawave-legacy | thetawave | |
---|---|---|
5 | 4 | |
193 | 152 | |
1.0% | 46.1% | |
0.0 | 9.5 | |
almost 3 years ago | 6 days ago | |
Rust | Rust | |
GNU General Public License v3.0 only | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
thetawave-legacy
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My game, Thetawave, made with Rust, is now playable in the browser on itch.io!
That's in the pipeline. Check out https://github.com/thetawavegame/thetawave-legacy for a preview of some of the things that are coming.
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Theta Wave v0.1.5 "Formations" Update
Similarly, the InvasionFormation phase takes in an InvasionFormationPool parameter and spawns a vector of Spawnables with positions from that pool at random. Below is an example of an InvasionFormationPool called Level1Easy defined in spawner.ron.
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Theta Wave v0.1.4 "Foundations" Update
I tried installing via cargo install --git https://github.com/amethyst/theta-wave which panics at runtime due to missing configuration files. Is there any reason why you don't bake the .ron files into the binary using the include_bytes! macro and replace Config::load with Config::load_bytes? Is it so the end-user can change the configuration without having to recompile?
thetawave
- Thetawave: A physics based, space shooter game made with Rust and the Bevy engi
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A new version of Thetawave is now playable on itch.io!
source: https://github.com/thetawavegame/thetawave
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Introducing Rust Arcade
Video shows both hardware and software. From https://github.com/thetawavegame/thetawave/blob/main/Cargo.toml this: text [dependencies] bevy = "0.7.0" bevy_rapier2d = { version = "0.14.1", features = ["simd-stable"] } bevy-inspector-egui = "0.11.0" serde = "1.0.127" ron = "0.6.4" rand = "0.8.4" strum = "0.21.0" strum_macros = "0.21" console_error_panic_hook = "0.1.7" bevy_kira_audio = { version = "0.10.0", features = ["mp3", "wav"] } for a galaga like game.
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My game, Thetawave, made with Rust, is now playable in the browser on itch.io!
I just released the first playable version of my game on itch.io. It's a space shooter called Thetawave. You can check out the source code here: https://github.com/thetawavegame/thetawave.
What are some alternatives?
Amethyst - Data-oriented and data-driven game engine written in Rust
bevy_xpbd - 2D and 3D physics engine based on Extended Position Based Dynamics for Bevy.
vulkano - Safe and rich Rust wrapper around the Vulkan API
punchy - A 2.5D side-scroller beatemup, made in Bevy
Zenith - A space-themed shoot 'em up game.
valence - A Rust framework for building Minecraft servers.
boids-rs - Boids Flocking Simulation implemented in Rust using the Amethyst game engine
tetra_term - Tetris inside your terminal
sanity - procedurally generated roguelike game written with rust and amethyst
Kataster - A single screen space shooter developed in Rust with 'bevy' and 'bevy_xbpd'
name-needed - 🕹 A one man effort to produce an intuitive and high performance Dwarf Fortress-esque game. Needs a name.
jumpy - Tactical 2D shooter in fishy pixels style. Made with Rust-lang 🦀 and Bevy 🪶