thetawave-legacy
Zenith
thetawave-legacy | Zenith | |
---|---|---|
5 | 1 | |
193 | 23 | |
1.0% | - | |
0.0 | 0.0 | |
almost 3 years ago | almost 3 years ago | |
Rust | Rust | |
GNU General Public License v3.0 only | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
thetawave-legacy
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My game, Thetawave, made with Rust, is now playable in the browser on itch.io!
That's in the pipeline. Check out https://github.com/thetawavegame/thetawave-legacy for a preview of some of the things that are coming.
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Theta Wave v0.1.5 "Formations" Update
Similarly, the InvasionFormation phase takes in an InvasionFormationPool parameter and spawns a vector of Spawnables with positions from that pool at random. Below is an example of an InvasionFormationPool called Level1Easy defined in spawner.ron.
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Theta Wave v0.1.4 "Foundations" Update
I tried installing via cargo install --git https://github.com/amethyst/theta-wave which panics at runtime due to missing configuration files. Is there any reason why you don't bake the .ron files into the binary using the include_bytes! macro and replace Config::load with Config::load_bytes? Is it so the end-user can change the configuration without having to recompile?
Zenith
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Zenith: A space-themed shoot 'em up game made with Bevy!
Here is the link to the GitHub repo! It is still very much a work in progress but Bevy has been a wonderful library to develop with.
What are some alternatives?
Amethyst - Data-oriented and data-driven game engine written in Rust
not_snake_game - A snake-inspired game made in Rust using the Bevy game engine.
vulkano - Safe and rich Rust wrapper around the Vulkan API
bevy_egui - This crate provides an Egui integration for the Bevy game engine. πΊπ¦ Please support the Ukrainian army: https://savelife.in.ua/en/
boids-rs - Boids Flocking Simulation implemented in Rust using the Amethyst game engine
doukutsu-rs - A faithful and open-source remake of Cave Story's engine written in Rust
sanity - procedurally generated roguelike game written with rust and amethyst
bevy-mouse-tracking - A plugin for effortless mouse tracking in the bevy game engine.
name-needed - πΉ A one man effort to produce an intuitive and high performance Dwarf Fortress-esque game. Needs a name.
bevy_async_task - Ergonomic abstractions to async programming in Bevy for all platforms.
good-web-game - An alternative ggez implementation on top of miniquad.
battleship-rs - Battleship game implemented in Rust