textbeat
HVM
textbeat | HVM | |
---|---|---|
7 | 107 | |
391 | 7,156 | |
- | 2.4% | |
0.7 | 6.7 | |
about 1 year ago | 2 months ago | |
Python | Rust | |
MIT License | MIT License |
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textbeat
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textbeat VS midica - a user suggested alternative
2 projects | 12 Aug 2023
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[P] I built a chatbot that lets you talk to any Github repository
I tried it on textbeat which is in python and it wasn't understanding too much, with the exception of how the callstack worked in the parser. My questions may have been too usage-specific and not enough about the internals but I used up all my free usage credits so I couldn't continue.
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Coltrane: A music theory library with a command-line interface
My text-based music sequencer has some music theory support and it also has a REPL:
https://github.com/flipcoder/textbeat
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Pico8 Music Synthesizer
I haven't worked on it in a while, but you might like textbeat (https://github.com/flipcoder/textbeat). It's a midi tracker and REPL that lets you type in music theory-like terminology and plays it. It's nowhere near a modern DAW but it's cool for tinkering and learning.
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Anyone doing larger scale code-based algorithmic pieces with Bitwig?
I've used Bitwig as a plugin host for textbeat before and it was quite fun. Textbeat is a project of mine that lets you write music in "plain text" with notation for chords, scales, and articulations. I haven't worked on it in a while though.
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Alda – Text-Based Programming Language for Music Composition
I love these text-based languages for music composition. Its something that is approaching a gap in music composition in real-life vs via computer. In real-life you can tell your bandmates to "just play a I V IV in C" and they get it. But we are still not quite at a place where we can tell a computer that exact phrase and get something useful. I love how close these text-based languages are getting though!
I've actually made my own musical language too - called miti [1], which is just one of many others including textbeat [2], foxdot [3], sonic-pi [4], chuck [5], and melrose [6]. Each has their own goals and capabilities.
- [1] https://github.com/schollz/miti
- [2] https://github.com/flipcoder/textbeat
- [3] https://foxdot.org/
- [4] https://sonic-pi.net/
- [5] https://chuck.cs.princeton.edu/
- [6] https://github.com/emicklei/melrose
- What's the name of this audio editor? It's heavily keyboard driven like a vi for audio editing?
HVM
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SaberVM
Reminds me of HVM[0]
[0]https://github.com/HigherOrderCO/HVM
Really interesting to see how new lang concepts and refinements keep popping up this last decade, between Vale, Gleam, Hylo, Austral...
Linear types really opened up lots of ways to improve memory management and compilation improvements.
- GPU Survival Toolkit for the AI age: The bare minimum every developer must know
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A new F# compiler feature: graph-based type-checking
I have a tangential question that is related to this cool new feature.
Warning: the question I ask comes from a part of my brain that is currently melted due to heavy thinking.
Context: I write a fair amount of Clojure, and in Lisps the code itself is a tree. Just like this F# parallel graph type-checker. In Lisps, one would use Macros to perform compile-time computation to accomplish something like this, I think.
More context: Idris2 allows for first class type-driven development, where the types are passed around and used to formally specify program behavior, even down to the value of a particular definition.
Given that this F# feature enables parallel analysis, wouldn't it make sense to do all of our development in a Lisp-like Trie structure where the types are simply part of the program itself, like in Idris2?
Also related, is this similar to how HVM works with their "Interaction nets"?
https://github.com/HigherOrderCO/HVM
https://www.idris-lang.org/
https://clojure.org/
I'm afraid I don't even understand what the difference between code, data, and types are anymore... it used to make sense, but these new languages have dissolved those boundaries in my mind, and I am not sure how to build it back up again.
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A History of Functional Hardware
Impressive presentation but I find two things missing in particular:
* GRIN [1] - arguably a breakthrough in FP compilation; there are several implementation based on this
* HVM [2] - parallel optimal reduction. The results are very impressive.
[1] https://link.springer.com/chapter/10.1007/3-540-63237-9_19
[2] https://github.com/HigherOrderCO/HVM
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Is the abstraction of lazy-functional-purity doomed to leak?
Purity has nothing to do with memoization. Haskell's semantics never "rewrite under a lambda" (unlike, e.g. HVM). Calling (\_ -> e) () twice will (modulo optimizations) always perform the computation in e twice.
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Can one use lambda calculus as an IR?
The most recent exploration of this, that I'm aware of is HVM (another intermediate language / runtime), although this one is not actually based on the lambda calculus, but on the interaction calculus.
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The Rust I Wanted Had No Future
Then, actually unrelated but worth mentioning: HVM. Finally, something new on the functional front that isn't dependent types!
- The Halting Problem Is Decidable on a Set of Asymptotic Probability One (2006)
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Bachelor Thesis Topic
If you are into functional PL, how about https://github.com/HigherOrderCO/HVM? You could experiment if you could schedule that on a GPU?
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For those of you self taught,how did you cope with distractions while using a computer ?
In the interest of seeking ways of optimizing my code, I stumbled upon http://www.rntz.net/datafun/ as a means to do incremental computations of fixpoints while avoiding redundant work. And also the idea of automatic parallelism achieved by using Interaction Nets as a model of computation https://github.com/HigherOrderCO/HVM.
What are some alternatives?
THIRTY-DOLLAR-HAIRCUT-GENERATOR - 30 dollar haircut website MIDI converter - Using MIDIs, QUICKLY generate a chart for the "DON'T YOU LECTURE ME WITH YOUR THIRTY DOLLAR HAIRCUT" website. The site's by GDcolon, if you need to search it up.
Kind - A next-gen functional language [Moved to: https://github.com/Kindelia/Kind2]
alda - A music programming language for musicians. :notes:
rust-gpu - 🐉 Making Rust a first-class language and ecosystem for GPU shaders 🚧
txt_book - Standard format for ebooks in plain txt files. Including book metadata and bookmarking.
SICL - A fresh implementation of Common Lisp
mido - MIDI Objects for Python
Sharp-Bilinear-Shaders - sharp bilinear shaders for RetroPie, Recalbox and Libretro for sharp pixels without pixel wobble and minimal blurring
pathfinder.vim - Vim plugin to suggest better movements
fslang-suggestions - The place to make suggestions, discuss and vote on F# language and core library features
Orca - Esoteric Programming Language
atom - A DSL for embedded hard realtime applications.