HVM VS rust-gpu

Compare HVM vs rust-gpu and see what are their differences.

HVM

A massively parallel, optimal functional runtime in Rust (by HigherOrderCO)

rust-gpu

🐉 Making Rust a first-class language and ecosystem for GPU shaders 🚧 (by EmbarkStudios)
Our great sponsors
  • WorkOS - The modern identity platform for B2B SaaS
  • InfluxDB - Power Real-Time Data Analytics at Scale
  • SaaSHub - Software Alternatives and Reviews
HVM rust-gpu
107 82
7,101 6,930
2.5% 1.9%
6.7 8.2
about 2 months ago 6 days ago
Rust Rust
MIT License Apache License 2.0
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

HVM

Posts with mentions or reviews of HVM. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-11-12.
  • SaberVM
    1 project | news.ycombinator.com | 23 Jan 2024
    Reminds me of HVM[0]

    [0]https://github.com/HigherOrderCO/HVM

    Really interesting to see how new lang concepts and refinements keep popping up this last decade, between Vale, Gleam, Hylo, Austral...

    Linear types really opened up lots of ways to improve memory management and compilation improvements.

  • GPU Survival Toolkit for the AI age: The bare minimum every developer must know
    2 projects | news.ycombinator.com | 12 Nov 2023
  • A new F# compiler feature: graph-based type-checking
    9 projects | news.ycombinator.com | 5 Nov 2023
    I have a tangential question that is related to this cool new feature.

    Warning: the question I ask comes from a part of my brain that is currently melted due to heavy thinking.

    Context: I write a fair amount of Clojure, and in Lisps the code itself is a tree. Just like this F# parallel graph type-checker. In Lisps, one would use Macros to perform compile-time computation to accomplish something like this, I think.

    More context: Idris2 allows for first class type-driven development, where the types are passed around and used to formally specify program behavior, even down to the value of a particular definition.

    Given that this F# feature enables parallel analysis, wouldn't it make sense to do all of our development in a Lisp-like Trie structure where the types are simply part of the program itself, like in Idris2?

    Also related, is this similar to how HVM works with their "Interaction nets"?

    https://github.com/HigherOrderCO/HVM

    https://www.idris-lang.org/

    https://clojure.org/

    I'm afraid I don't even understand what the difference between code, data, and types are anymore... it used to make sense, but these new languages have dissolved those boundaries in my mind, and I am not sure how to build it back up again.

  • A History of Functional Hardware
    1 project | news.ycombinator.com | 12 Jul 2023
    Impressive presentation but I find two things missing in particular:

    * GRIN [1] - arguably a breakthrough in FP compilation; there are several implementation based on this

    * HVM [2] - parallel optimal reduction. The results are very impressive.

    [1] https://link.springer.com/chapter/10.1007/3-540-63237-9_19

    [2] https://github.com/HigherOrderCO/HVM

  • Is the abstraction of lazy-functional-purity doomed to leak?
    1 project | /r/ProgrammingLanguages | 11 Jun 2023
    Purity has nothing to do with memoization. Haskell's semantics never "rewrite under a lambda" (unlike, e.g. HVM). Calling (\_ -> e) () twice will (modulo optimizations) always perform the computation in e twice.
  • Can one use lambda calculus as an IR?
    3 projects | /r/Compilers | 6 Jun 2023
    The most recent exploration of this, that I'm aware of is HVM (another intermediate language / runtime), although this one is not actually based on the lambda calculus, but on the interaction calculus.
  • The Rust I Wanted Had No Future
    4 projects | /r/rust | 5 Jun 2023
    Then, actually unrelated but worth mentioning: HVM. Finally, something new on the functional front that isn't dependent types!
  • The Halting Problem Is Decidable on a Set of Asymptotic Probability One (2006)
    2 projects | news.ycombinator.com | 28 May 2023
  • Bachelor Thesis Topic
    1 project | /r/rust | 24 May 2023
    If you are into functional PL, how about https://github.com/HigherOrderCO/HVM? You could experiment if you could schedule that on a GPU?
  • For those of you self taught,how did you cope with distractions while using a computer ?
    2 projects | /r/ADHD_Programmers | 8 May 2023
    In the interest of seeking ways of optimizing my code, I stumbled upon http://www.rntz.net/datafun/ as a means to do incremental computations of fixpoints while avoiding redundant work. And also the idea of automatic parallelism achieved by using Interaction Nets as a model of computation https://github.com/HigherOrderCO/HVM.

rust-gpu

Posts with mentions or reviews of rust-gpu. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-01-09.

What are some alternatives?

When comparing HVM and rust-gpu you can also consider the following projects:

Kind - A next-gen functional language [Moved to: https://github.com/Kindelia/Kind2]

llama.cpp - LLM inference in C/C++

SICL - A fresh implementation of Common Lisp

wgpu - Cross-platform, safe, pure-rust graphics api.

fslang-suggestions - The place to make suggestions, discuss and vote on F# language and core library features

Rust-CUDA - Ecosystem of libraries and tools for writing and executing fast GPU code fully in Rust.

Sharp-Bilinear-Shaders - sharp bilinear shaders for RetroPie, Recalbox and Libretro for sharp pixels without pixel wobble and minimal blurring

onnxruntime-rs - Rust wrapper for Microsoft's ONNX Runtime (version 1.8)

atom - A DSL for embedded hard realtime applications.

kompute - General purpose GPU compute framework built on Vulkan to support 1000s of cross vendor graphics cards (AMD, Qualcomm, NVIDIA & friends). Blazing fast, mobile-enabled, asynchronous and optimized for advanced GPU data processing usecases. Backed by the Linux Foundation.

Vale - Compiler for the Vale programming language - http://vale.dev/

DiligentEngine - A modern cross-platform low-level graphics library and rendering framework