HVM
fslang-suggestions
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HVM | fslang-suggestions | |
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107 | 43 | |
7,101 | 337 | |
2.5% | 0.3% | |
6.7 | 2.8 | |
about 2 months ago | 9 months ago | |
Rust | ||
MIT License | - |
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HVM
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SaberVM
Reminds me of HVM[0]
[0]https://github.com/HigherOrderCO/HVM
Really interesting to see how new lang concepts and refinements keep popping up this last decade, between Vale, Gleam, Hylo, Austral...
Linear types really opened up lots of ways to improve memory management and compilation improvements.
- GPU Survival Toolkit for the AI age: The bare minimum every developer must know
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A new F# compiler feature: graph-based type-checking
I have a tangential question that is related to this cool new feature.
Warning: the question I ask comes from a part of my brain that is currently melted due to heavy thinking.
Context: I write a fair amount of Clojure, and in Lisps the code itself is a tree. Just like this F# parallel graph type-checker. In Lisps, one would use Macros to perform compile-time computation to accomplish something like this, I think.
More context: Idris2 allows for first class type-driven development, where the types are passed around and used to formally specify program behavior, even down to the value of a particular definition.
Given that this F# feature enables parallel analysis, wouldn't it make sense to do all of our development in a Lisp-like Trie structure where the types are simply part of the program itself, like in Idris2?
Also related, is this similar to how HVM works with their "Interaction nets"?
https://github.com/HigherOrderCO/HVM
https://www.idris-lang.org/
https://clojure.org/
I'm afraid I don't even understand what the difference between code, data, and types are anymore... it used to make sense, but these new languages have dissolved those boundaries in my mind, and I am not sure how to build it back up again.
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A History of Functional Hardware
Impressive presentation but I find two things missing in particular:
* GRIN [1] - arguably a breakthrough in FP compilation; there are several implementation based on this
* HVM [2] - parallel optimal reduction. The results are very impressive.
[1] https://link.springer.com/chapter/10.1007/3-540-63237-9_19
[2] https://github.com/HigherOrderCO/HVM
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Is the abstraction of lazy-functional-purity doomed to leak?
Purity has nothing to do with memoization. Haskell's semantics never "rewrite under a lambda" (unlike, e.g. HVM). Calling (\_ -> e) () twice will (modulo optimizations) always perform the computation in e twice.
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Can one use lambda calculus as an IR?
The most recent exploration of this, that I'm aware of is HVM (another intermediate language / runtime), although this one is not actually based on the lambda calculus, but on the interaction calculus.
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The Rust I Wanted Had No Future
Then, actually unrelated but worth mentioning: HVM. Finally, something new on the functional front that isn't dependent types!
- The Halting Problem Is Decidable on a Set of Asymptotic Probability One (2006)
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Bachelor Thesis Topic
If you are into functional PL, how about https://github.com/HigherOrderCO/HVM? You could experiment if you could schedule that on a GPU?
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For those of you self taught,how did you cope with distractions while using a computer ?
In the interest of seeking ways of optimizing my code, I stumbled upon http://www.rntz.net/datafun/ as a means to do incremental computations of fixpoints while avoiding redundant work. And also the idea of automatic parallelism achieved by using Interaction Nets as a model of computation https://github.com/HigherOrderCO/HVM.
fslang-suggestions
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Reusing static constraints with multiple generics
Trying to extend this https://github.com/fsharp/fslang-suggestions/issues/1089 to have two generics:
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VN Compiler. How to use Blazor components with Bolero. Introducing Blazor.Diagrams. (Pt. 1) (Restart)
Basically, what I've made in Spiral. There is even a F# issue to improve the syntax.
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Can I call method on the output of the pipe?
Not currently supported but it's an open language suggestion that's likely to end up in F#. https://github.com/fsharp/fslang-suggestions/issues/506
- Mapperly - A .NET source generator for object to object mappings
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Microfeatures I'd like to see in more languages
Re: the argument accessor shorthand, there seems to be a proposal for exactly that (using _ instead of &): https://github.com/fsharp/fslang-suggestions/issues/506#issu...
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Need help with Azure.Storage.Blobs to do simple enumerate blob items
I found this post (https://github.com/fsharp/fslang-suggestions/issues/975) which is about the same thing, but I'm confused as to what the final resolution was. There was mention of a taskSeq, but I can't find much info on that.
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OCaml programmer with some noob F# ecosystem questions
An issue in FSharp suggestions
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Announcing .NET 7 Preview 7
F# doesn’t currently seem to support source generators.
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What are the features you're looking forward to in the next version of Fsharp?
"Blessed" literals: only FSharp.List and System.Array have a built-in collection syntax in the language ([ ] and [| |]). Only FSharp.List has a special pattern matching constructor (::). The language itself shouldn't favor a particular type over another: it should be possible, at the library level, to write the same code but using different collection types (related discussion here).
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F# (in)compatibility
I mostly write F# so I can only speak for F#, but if you want you can create a module which extends Seq to add the OCaml names. I suspect the same is possible in OCaml. The authors are not trying to impede compatibility, but compatibility is not a goal. If you value compatibility, or adhering to ML norms, and you use F#, I recommend you (kindly) advocate for it in relevant issues on the F# language discussion repo. https://github.com/fsharp/fslang-suggestions/issues
What are some alternatives?
Kind - A next-gen functional language [Moved to: https://github.com/Kindelia/Kind2]
ProjectReunion - The Windows App SDK empowers all Windows desktop apps with modern Windows UI, APIs, and platform features, including back-compat support, shipped via NuGet.
rust-gpu - 🐉 Making Rust a first-class language and ecosystem for GPU shaders 🚧
nand2tetris - Original course HDL solutions, F# implementations for the software stack, and VHDL implementations for the hardware stack for the nand2tetris course and The Elements of Computing Systems book.
SICL - A fresh implementation of Common Lisp
fslang-design - RFCs and docs related to the F# language design process, see https://github.com/fsharp/fslang-suggestions to submit ideas
Sharp-Bilinear-Shaders - sharp bilinear shaders for RetroPie, Recalbox and Libretro for sharp pixels without pixel wobble and minimal blurring
FSharpPlus - Extensions for F#
atom - A DSL for embedded hard realtime applications.
ZIO - ZIO — A type-safe, composable library for async and concurrent programming in Scala
Vale - Compiler for the Vale programming language - http://vale.dev/
Paket - A dependency manager for .NET with support for NuGet packages and Git repositories.