Teeworlds | openmw | |
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10 | 103 | |
2,305 | - | |
1.0% | - | |
2.1 | - | |
about 1 month ago | - | |
C++ | ||
GNU General Public License v3.0 or later | - |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Teeworlds
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This open source game is being marked as proprietary
It's a modied bsd license from what I see. https://github.com/teeworlds/teeworlds/blob/master/license.txt
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The spawned process exits almost immediately
The problem is that some games start without issues and stay alive and others exit with exit code 1 immediately. For example, Teeworlds 0.7.5 ( teeworlds.com ) works just fine but Battle for Wesnoth 1.16.6 ( wesnoth.itch.io/battle-for-wesnoth ) doesn't.
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I made a grinding platformer with Linux, for Linux!
I've played both and am especially a big fan of Celeste. The shooting is similar to Teeworlds, I got the idea from that.
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Ask HN: Favourite Open Source Game?
> A retro multiplayer shooter
> Teeworlds is a free online multiplayer game, available for all major operating systems. Battle with up to 16 players in a variety of game modes, including Team Deathmatch and Capture The Flag. You can even design your own maps!
https://www.teeworlds.com
- OTK GAME night idea "Teeworlds"
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Richard Stallman – “The state of the Free Software movement” – April 13, 2022
Richard Stallman has a policy of putting his non-engineering works under a non-libre license (CC-BY-ND 3.0) [0] [1], so maybe he wouldn't have a problem with this non-libre game as the underlying code is libre, just not the assets.
In my opinion, this is one of the problems with Stallman's "moral authority" approach to the FSF. I would very much like to hear about these cases where a game's source is libre licensed but not it's content and see what Stallman actually has to say about it.
Not for nothing, but there are many network/online games that have both source and content libre licensed. Here are a few:
* Teeworlds - https://www.teeworlds.com/
* Minetest - https://www.minetest.net/
* Battle for Wesnoth - https://github.com/wesnoth/wesnoth
I'm sure there are many others of note but those are just the few that I have at least some passing familiarity with.
[0] https://stallman.org/#thanks
[1] https://creativecommons.org/licenses/by-nd/3.0/
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Almost Always Unsigned
The patch is completely bogus:
https://github.com/teeworlds/teeworlds/commit/4d529dcd2d0102...
Here it tries to avoid overflow by assigning the result of 32 bit arithmetic to a 64 bit type. That's a common mistake.
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We're a remote company looking for multiplayer competitive games to play within our team
Teeworlds?
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[PC] [Early 2000s] 2D real time pvp game with grappling hook (not Worms)
Maybe soldat or teeworlds?
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Best free LAN Party Games to share
Teeworlds is an absolute blast of a LAN party game. Fist Full of Frags is fun... Armagetron Advanced is a weird change of pace. (Tron lightcycles) Xonotic is a more modernized Unreal Tournament type experience.
openmw
- [Release] Animation Blending
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Do you advise to play on 0.48 RC or nightly build?
I heard that the weapon hit time problem and some of the AI magic use (notably Snowy Granius no longer summoning his skeleton) are currently fixed (or partly for the magic use AI) in Nightly, as well as some new features like volumetric fog.
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Now that the dust has settled...
specifically, I wanted to talk about their post that they kept mentioning- https://gitlab.com/OpenMW/openmw/-/issues/5270
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Steam Deck Tracking Playtime
I couldn't find a way to get this to work. Openmw version .48 downloaded from the GitHub has terrible performance issues when ran using the launch options %command%. I'm talking about using the launch options file path for Morrowind when launching in Steam. It works fine in desktop mode when launching via openmw-launcher and supposedly has to do with the steam os overlay? https://gitlab.com/OpenMW/openmw/-/issues/7498 The flatpak works fine when added as a non steam game but is there a way to launch openmw and track playtime for Morrowind? It's easy on windows to do just by renaming openmw launcher to Morrowind launcher.exe in the game folders. I've read a potential solution is running the Windows version with proton but wish it would be able to work with the native Linux builds.
- How long do OpenMW builds stay in the RC phase?
- Shadows disappearing when I'm at the wrong angle! whoops!... any ideas? absolutely stumped.
- OpenMW: Open-source TES3: Morrowind reimplementation
What are some alternatives?
ddnet - DDraceNetwork, a free cooperative platformer game
openmw-shaders - Photorealistic shaders for Morrowind
Minetest - Minetest is an open source voxel game-creation platform with easy modding and game creation
TES3MP - Multiplayer for OpenMW, a reimplementation of The Elder Scrolls 3: Morrowind's engine.
Mindustry - The automation tower defense RTS
portmod
QuakeJS - Fork of inolen/quakejs with additonal content server, local play page, and start-stop script
openmw - OpenMW is an open-source open-world RPG game engine that supports playing Morrowind. Main repo and issue tracker can be found here: https://gitlab.com/OpenMW/openmw/
opensoldat - OpenSoldat is a unique 2D (side-view) multiplayer action game
daggerfall-unity - Open source recreation of Daggerfall in the Unity engine
Cubiks-2048 - Game: Create the number 2048. Cubes with same number merge!
rtx-remix - Combined repo for the RTX-Remix runtime