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Richard Stallman has a policy of putting his non-engineering works under a non-libre license (CC-BY-ND 3.0) [0] [1], so maybe he wouldn't have a problem with this non-libre game as the underlying code is libre, just not the assets.
In my opinion, this is one of the problems with Stallman's "moral authority" approach to the FSF. I would very much like to hear about these cases where a game's source is libre licensed but not it's content and see what Stallman actually has to say about it.
Not for nothing, but there are many network/online games that have both source and content libre licensed. Here are a few:
* Teeworlds - https://www.teeworlds.com/
* Minetest - https://www.minetest.net/
* Battle for Wesnoth - https://github.com/wesnoth/wesnoth
I'm sure there are many others of note but those are just the few that I have at least some passing familiarity with.
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Richard Stallman has a policy of putting his non-engineering works under a non-libre license (CC-BY-ND 3.0) [0] [1], so maybe he wouldn't have a problem with this non-libre game as the underlying code is libre, just not the assets.
In my opinion, this is one of the problems with Stallman's "moral authority" approach to the FSF. I would very much like to hear about these cases where a game's source is libre licensed but not it's content and see what Stallman actually has to say about it.
Not for nothing, but there are many network/online games that have both source and content libre licensed. Here are a few:
* Teeworlds - https://www.teeworlds.com/
* Minetest - https://www.minetest.net/
* Battle for Wesnoth - https://github.com/wesnoth/wesnoth
I'm sure there are many others of note but those are just the few that I have at least some passing familiarity with.
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I can imagine a world where people reimplement a game's engine as free software, rendering the corporation's proprietary code irrelevant.
Example:
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And to do that, as a package maintainer, you sometimes have to trace upstream’s build system because you need to intercept the file after the build system has patched it, but before they’re actually using it to run the tests. And then you try to inject the codesign command line into the upstream build system, and hope it’s going to work this time.
And often enough, it just doesn’t work at all ([1] ballpark number of issues, [2] one example case where I can confirm that I was affected myself).
Apple’s codesigning is hell.
[1]: https://github.com/search?q=org%3AHomebrew+codesign&type=iss...
[2]: https://github.com/Homebrew/brew/issues/7857#issuecomment-71...