Teeworlds
Fable: F# |> BABEL
Teeworlds | Fable: F# |> BABEL | |
---|---|---|
10 | 60 | |
2,305 | 2,826 | |
1.0% | 0.8% | |
2.1 | 9.7 | |
about 1 month ago | 9 days ago | |
C++ | F# | |
GNU General Public License v3.0 or later | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Teeworlds
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This open source game is being marked as proprietary
It's a modied bsd license from what I see. https://github.com/teeworlds/teeworlds/blob/master/license.txt
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The spawned process exits almost immediately
The problem is that some games start without issues and stay alive and others exit with exit code 1 immediately. For example, Teeworlds 0.7.5 ( teeworlds.com ) works just fine but Battle for Wesnoth 1.16.6 ( wesnoth.itch.io/battle-for-wesnoth ) doesn't.
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I made a grinding platformer with Linux, for Linux!
I've played both and am especially a big fan of Celeste. The shooting is similar to Teeworlds, I got the idea from that.
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Ask HN: Favourite Open Source Game?
> A retro multiplayer shooter
> Teeworlds is a free online multiplayer game, available for all major operating systems. Battle with up to 16 players in a variety of game modes, including Team Deathmatch and Capture The Flag. You can even design your own maps!
https://www.teeworlds.com
- OTK GAME night idea "Teeworlds"
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Richard Stallman – “The state of the Free Software movement” – April 13, 2022
Richard Stallman has a policy of putting his non-engineering works under a non-libre license (CC-BY-ND 3.0) [0] [1], so maybe he wouldn't have a problem with this non-libre game as the underlying code is libre, just not the assets.
In my opinion, this is one of the problems with Stallman's "moral authority" approach to the FSF. I would very much like to hear about these cases where a game's source is libre licensed but not it's content and see what Stallman actually has to say about it.
Not for nothing, but there are many network/online games that have both source and content libre licensed. Here are a few:
* Teeworlds - https://www.teeworlds.com/
* Minetest - https://www.minetest.net/
* Battle for Wesnoth - https://github.com/wesnoth/wesnoth
I'm sure there are many others of note but those are just the few that I have at least some passing familiarity with.
[0] https://stallman.org/#thanks
[1] https://creativecommons.org/licenses/by-nd/3.0/
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Almost Always Unsigned
The patch is completely bogus:
https://github.com/teeworlds/teeworlds/commit/4d529dcd2d0102...
Here it tries to avoid overflow by assigning the result of 32 bit arithmetic to a 64 bit type. That's a common mistake.
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We're a remote company looking for multiplayer competitive games to play within our team
Teeworlds?
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[PC] [Early 2000s] 2D real time pvp game with grappling hook (not Worms)
Maybe soldat or teeworlds?
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Best free LAN Party Games to share
Teeworlds is an absolute blast of a LAN party game. Fist Full of Frags is fun... Armagetron Advanced is a weird change of pace. (Tron lightcycles) Xonotic is a more modernized Unreal Tournament type experience.
Fable: F# |> BABEL
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Dada, an Experiement by the Creators of Rust
This conversation could be referring to https://fable.io/
Other than that, the question is indeed strange and I agree with your statements.
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Exploring a foreign F# codebase
NOTE: For larger codebases with more history it is likely that the Program.fs file will have a lot of orchestration and logic as well. given that it is often where everything clashes and starts, for example the Fable Entrypoint is in Entry.fs and it contains a lot of code. The best you can do always is to start at the bottom of the file and work your way up. Remember: Everything at the bottom uses what has already been defined at the top so there are no circular dependencies or random functions/types at the bottom that can trip you off, everything comes from the top!
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Revisiting WASM for F#
I am a big fan of going with web components + plain (build-less) javascript whenever possible, so it is not surprising that I often favor things like the Fable Compiler, where I can target my F# code directly to javascript and be as close to the native JS experience as possible, both for interop concerns and for ecosystem integration.
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A new F# compiler feature: graph-based type-checking
Fable compiler - https://fable.io/
The F# community is very friendly (these sub-communities as well), and they have plenty of good issues/opportunities to contribute OSS work to across any skill level.
Phosphor isn't hiring right now, but we expect to begin a search for FE/interface engineers over the next few month. Email [email protected] for anyone interested.
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Building React Components Using Unions in TypeScript
Naturally I’d recommend using a better language such as ReScript or Elm or PureScript or F#‘s Fable + Elmish, but “React” is the king right now and people perceive TypeScript as “less risky” for jobs/hiring, so here we are.
- Fable: an F# to Dart compiler
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Dart 3.1 and a retrospective on functional style programming in Dart
Stuff like this: https://github.com/fable-compiler/Fable/issues/1822
It just seems like an incredibly ambitious project that appears to have very little equal but is mainly worked on by a handful of people but no corporate backing. I get the feeling that if you want to use it, you'll either be the only one doing what you're doing or among just a few people. I already use F# and feel this way about the core language itself.
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Elixir – Why the dot (when calling anonymous functions)?
F# is also part of the OCaml family, has a great to-JS transpiler (https://fable.io/) and F# code can also be used in .NET projects.
- Is it possible to write games like Pac-Man in a functional language?
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URGENT HELP NEEDED! Should I learn C#, ASP.NET and the new MAUI framework?
I have heard many good things about https://fable.io/ Fable converts F# code to JavaScript. There are currently 407 packages available for interacting with existing JavaScript packages and frameworks.
What are some alternatives?
ddnet - DDraceNetwork, a free cooperative platformer game
rescript-compiler - The compiler for ReScript.
Minetest - Minetest is an open source voxel game-creation platform with easy modding and game creation
Sutil - Lightweight front-end framework for F# / Fable. No dependencies.
Mindustry - The automation tower defense RTS
ClojureCLR - A port of Clojure to the CLR, part of the Clojure project
QuakeJS - Fork of inolen/quakejs with additonal content server, local play page, and start-stop script
Roslyn - The Roslyn .NET compiler provides C# and Visual Basic languages with rich code analysis APIs.
opensoldat - OpenSoldat is a unique 2D (side-view) multiplayer action game
Feliz - A fresh retake of the React API in Fable and a collection of high-quality components to build React applications in F#, optimized for happiness
Cubiks-2048 - Game: Create the number 2048. Cubes with same number merge!
haxe - Haxe - The Cross-Platform Toolkit