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Fable: F# |> BABEL reviews and mentions
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Dada, an Experiement by the Creators of Rust
This conversation could be referring to https://fable.io/
Other than that, the question is indeed strange and I agree with your statements.
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Exploring a foreign F# codebase
NOTE: For larger codebases with more history it is likely that the Program.fs file will have a lot of orchestration and logic as well. given that it is often where everything clashes and starts, for example the Fable Entrypoint is in Entry.fs and it contains a lot of code. The best you can do always is to start at the bottom of the file and work your way up. Remember: Everything at the bottom uses what has already been defined at the top so there are no circular dependencies or random functions/types at the bottom that can trip you off, everything comes from the top!
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Revisiting WASM for F#
I am a big fan of going with web components + plain (build-less) javascript whenever possible, so it is not surprising that I often favor things like the Fable Compiler, where I can target my F# code directly to javascript and be as close to the native JS experience as possible, both for interop concerns and for ecosystem integration.
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A new F# compiler feature: graph-based type-checking
https://fable.io/
Here build times are not really an issue as it seems to be hot-transpiling to js, so save and site is reloaded almost instant (at least small sites):
My small tools site built with Fable: https://peheje.github.io/compare.html
If you look at the JS - that's of-course the production minimized build, the transpiled JS is pretty nice and readable.
Super simple site - vanilla JS seems wonderfully easy with F#, easy to hide its warts and build easy re-usable items.
But there's of course also smarter stuff with two-way bindings via html annotation and builders etc. I am actually using Feliz.ViewEngine, which is building the HTML using F#, but only for the navigation bar. Might try converting a page to it.
Fable compiler - https://fable.io/
The F# community is very friendly (these sub-communities as well), and they have plenty of good issues/opportunities to contribute OSS work to across any skill level.
Phosphor isn't hiring right now, but we expect to begin a search for FE/interface engineers over the next few month. Email [email protected] for anyone interested.
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Building React Components Using Unions in TypeScript
Naturally I’d recommend using a better language such as ReScript or Elm or PureScript or F#‘s Fable + Elmish, but “React” is the king right now and people perceive TypeScript as “less risky” for jobs/hiring, so here we are.
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Dart 3.1 and a retrospective on functional style programming in Dart
Stuff like this: https://github.com/fable-compiler/Fable/issues/1822
It just seems like an incredibly ambitious project that appears to have very little equal but is mainly worked on by a handful of people but no corporate backing. I get the feeling that if you want to use it, you'll either be the only one doing what you're doing or among just a few people. I already use F# and feel this way about the core language itself.
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Elixir – Why the dot (when calling anonymous functions)?
F# is also part of the OCaml family, has a great to-JS transpiler (https://fable.io/) and F# code can also be used in .NET projects.
- Is it possible to write games like Pac-Man in a functional language?
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Are there any good resources on reflection in Fable?
Yeah, I just found that a while ago. Also, I found a link to the Fable reflection tests in its docs, and going over it, it seems like it supports all of it for types that are fully known at compile time.
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A note from our sponsor - InfluxDB
www.influxdata.com | 28 Mar 2024
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fable-compiler/Fable is an open source project licensed under MIT License which is an OSI approved license.
The primary programming language of Fable: F# |> BABEL is F#.
Popular Comparisons
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