tealr_doc_gen
mlua
tealr_doc_gen | mlua | |
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3 | 17 | |
2 | - | |
- | - | |
6.0 | - | |
4 months ago | - | |
Rust | ||
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Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
tealr_doc_gen
- Repos using rlua/mlua
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What's everyone working on this week (28/2022)?
working more on tealr more specifically tealr_doc_gen
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Man, I love this language.
Similarly, also getting https://github.com/lenscas/tealr_doc_gen ready for a release. Need it to report errors nicer, a way to set the root folder to be used and making sure there are no panics left.
mlua
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Announcing mlua v0.9 (rc) - Full featured Lua bindings to Rust
The release notes can be found here.
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Do Rust and Lua work well together?
I'm not a specialist about text based multiplayer game, but from what I saw on Wikipedia it seem doable to do it with Rust and Bevy. On top of that you can add a layer of LUA with https://github.com/khvzak/mlua (or write your own bindings and sandbox later).
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Introducing Petrichor64 - a rust and wgpu built game engine/fantasy console with lua game logic
mlua can run on emscripten target with Luau backend -> https://github.com/khvzak/mlua/issues/23
- I was searching for embedded lanaguages in Rust and I found out I can use deno https://deno.land/[email protected]/embedding_deno which is amazing has anyone tried it ?
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Repos using rlua/mlua
You can also look at the "dependents" section on crates.io https://crates.io/crates/mlua/reverse_dependencies and github https://github.com/khvzak/mlua/network/dependents
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is rlua-async supports mutli-threading?
I know mlua does support Async. I also prefer it over rlua
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Rust and Lua api
Note rlua doesn't allow you to create native modules with it and has largely been superseded by https://github.com/khvzak/mlua since it's more maintained, has native module support and stuff like Luau and async/await.
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Announcing mlua 0.8.0-beta with Roblox Luau support
I'm glad to announce first mlua version 0.8.0-beta.1 with Roblox Luau support.
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Lua: Good, Bad, and Ugly Parts
I believe mlua [0] is the recommended Lua Rust binding now.
[0] https://github.com/khvzak/mlua
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Dash.nvim v0.8.0 now supports Telescope, fzf-lua, and Snap fuzzy finders!
This is achieved through a backend/client architecture -- all core functionality (getting query results, opening selected item, search engine fallback, etc.) is implemented in a "backend" module, which is a Rust library exposed as a Lua module via mlua. The results returned by the backend then get fed into your fuzzy-finder of choice through thin clients, or "providers".
What are some alternatives?
tealr - A wrapper around mlua and rlua to generate documentation and other helpers
rlua - High level Lua bindings to Rust
lotus - :zap: Fast Web Security Scanner written in Rust based on Lua Scripts :waning_gibbous_moon: :crab:
lua-lockbox - A collection of cryptographic primitives written in pure Lua
brownie - URL minifier inspired of bit.ly
lua-cmake - Embed lua with CMake
tealsql - a sqlx wrapper for teal and lua
assemblyscript - A TypeScript-like language for WebAssembly.
qrscan - Scan a QR code in the terminal using the system camera or a given image
mun - Source code for the Mun language and runtime.
stump - A free and open source comics, manga and digital book server with OPDS support (WIP)
lokke - Lokke: Clojure for Guile