re3 | zelda3 | |
---|---|---|
25 | 64 | |
700 | 4,111 | |
- | - | |
9.7 | 4.9 | |
over 2 years ago | 4 months ago | |
C++ | C | |
- | GNU General Public License v3.0 or later |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
re3
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the true definitive editions
As someone who's only played the PC versions, don't the PS2 versions have effects none of the other versions have? (barring re3 for PC which adds both PS2 and Xbox effects)
- RE3 on deck and vita. I love being able transfer my saves between systems.
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Perfect Dark has been successfully decompiled, opening the door to PC ports and mods
GTA3 and Vice City
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Apparently the GTA 6 leaker sold the GTA V source code through a telegram group before getting arrested, according to the admin who verifies the buyer's claim, uploads a new screenshot of the source code
Mario 64 and Ocarina of Time were only just decompiled within the last couple of years. Jak and Daxter 1 was decompiled a few months ago. GTA 3 and Vice City have nearly finished decompilations, but TakeTwo took legal action against the developers before they put the finishing touches.
- If you wanted to make a GTA game solo how would you?
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The Legend Of Zelda: A Link to the Past Has Been Decompiled To Run On PC
The GTA decomps are still on Github. https://github.com/td512/re3
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GTA: Vice City black screen.
Play the linux version. https://web.archive.org/web/20210903154258if_/https://pipelines.actions.githubusercontent.com/RObV8RQ98Fqa8pTYlXzimln15Sr17Cd7PMD280avFvPw0rRe1Q/_apis/pipelines/1/runs/7485/signedartifactscontent?artifactName=ubuntu-18.04-gl3&urlExpires=2021-09-03T15%3A43%3A57.0104908Z&urlSigningMethod=HMACV1&urlSignature=r05gEo3YbPaSUVclHu%2BpR9RwmXJf1lFFuEg3QZrpn1k%3D here's a link to the latest release from github, archived thanks to archive.org. Instructions on how to use it are here https://github.com/td512/re3/tree/miami
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What happened to the GTA Vice City native linux port?
There's a mirror here https://github.com/td512/re3 and there's backups on archive.org. afaik development has ceased.
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GameCube games that should've existed
Here is link number 1 - Previous text "re3"
- Exclusive: A fully functioning Zelda 64 PC port is ‘90% complete’ (VGC)
zelda3
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Lessons from Open-Source Game Projects
Zelda3 - Zelda 3 clone. C, SDL2
- The Legend of Zelda A Link to the Past PC Port
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Did someone say we are all playing Zelda??
here’s the GitHub link to it. there is also a native PC port of Ocarina of time called ship of harkinian. I highly recommend playing these games in their native pc ports for a more modern way with some QoL changes.
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PC Ports, Decompilations, Remakes, Demakes, Fan Games, Conversion Mods, Texture Packs!
The Legend of Zelda A Link To The Past Decompilation: https://github.com/snesrev/zelda3
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zelda link to past port
Have you tried to follow the instructions from the Zelda3 official GitHub page?.
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I asked for Tears of the Kingdom; they sold out, so I got the next best thing.
I recently imported US version so I can have a legal rom for the PC port. Highly recommend, runs awesome, with widescreen support etc.
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how exactly does the mixture of reverse enginiring and porting games work?
i have looked into reverse engiring games from things like the legend of zelda project of RE games. i came across the port of ALTTP which is here: https://github.com/snesrev/zelda3. im intrested in both learning how games work and more importantly porting them into a more readable langauges. I havent started learning anything as i want to understand the fundamentals and the back bones into creating a port. While i started on looking into programming langauges i found actually picking one diffecult. They all seem to have diffrent use cases but i want one that is easy to start off with, i was thinking of either c# or c++, even after picking a code language to settle on, with a port of older games, how does a game engine come into play? iv seen people talking about unity or unreal, but im a little confused on that. can i create a game entirly without a game engine? is porting a game without an engine a good idea? it says the ALTTP was made in c but does it use a game engine or not?
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Best route to play Zelda GB games?
An amazing version right now would be the unofficial PC port based on a decompilation of the actual SNES game. It has a bunch of additional features like widescreen and MSU support.
- What do you guys play? Since I received my deck in the mail, I have found myself increasingly more interested in pixel games and top-down style games. Any suggestions on really good battery friendly games?
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First time playing A Link To The Past and wow it’s amazing!
Let's not forget this, either: https://github.com/snesrev/zelda3
What are some alternatives?
xash3d-fwgs - Xash3D FWGS engine.
xenia - Non-maintained mousehook/stfs & other hacks branch, check https://github.com/marinesciencedude/xenia-canary-mousehook for more up-to-date version.
ue4genny - An Unreal Engine 4 SDK generator using SdkGenny
Zelda-3-Launcher - An all-purpose GUI tool to download, extract, compile, and launch Zelda 3 on PC.
re3 - GTA III, Vice City [UnavailableForLegalReasons - Repository access blocked]
keeperfx - Open source remake and Fan Expansion of Dungeon Keeper.
UnrealEngineSDKGenerator - Generate SDKs from Unreal Engine games (UE1 - 4 supported).
cartreader - A shield for the Arduino Mega that can back up video game cartridges.
openrw - OpenRW "Open ReWrite" is an un-official open source recreation of the classic Grand Theft Auto III game executable
pokeruby - Decompilation of Pokémon Ruby/Sapphire
sm64rt - Fork of https://github.com/sm64pc/sm64ex with raytracing support.
Mario-Kart-64-HD - MK64HD :) [GET https://api.github.com/repos/AndratVA/Mario-Kart-64-HD: 403 - Repository access blocked]