swiftshader
druid
swiftshader | druid | |
---|---|---|
11 | 59 | |
2,024 | 9,365 | |
0.8% | 0.6% | |
0.0 | 4.0 | |
9 days ago | 2 months ago | |
C++ | Rust | |
Apache License 2.0 | Apache License 2.0 |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
swiftshader
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WebGPU Technical Report
Is it really true that those bugs aren't getting fixed? There's a commit from July 18th to SwiftShader that seems to be addressing exactly the bug described in the blog post:
https://github.com/google/swiftshader/commit/4e401427f8dd799...
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Vulkan drivers for 7 year old PC?
If your GPU does not support Vulkan you can still do some experimenting with a CPU renderer. I've used swiftshader a lot, it's a bit of a pain to compile, but once you manage to do so you can compile and run Vulkan code almost the same as if you had a compatible GPU. The performance of course is not great, but it's better than nothing.
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Has anyone gotten Amnesia: Rebirth to work on their Apple Silicon Mac?
swiftshader by Google (link):
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is makeing Vulkan guis worth it?
You also don't get extensive support for various hardware for free – good luck running a Vulkan GUI on a pre-GCN AMD card or a sufficiently old NVIDIA one without a compatibility layer of sorts, which would require bothering with Vulkan Portability (i.e. missing certain Vulkan features due to it being implemented via an older API). The only alternative to that is SwiftShader (which would throw your extremely fast GUI aspirations right outta the window).
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With the induction of UE5’s integrated real-time lighting system (Lumen); if developers begin utilizing this technology, and Epic optimizes its CPU performance, do you think it will replace ray-tracing? Should AMD keep chasing this feature?
That's like saying no one needs a GPU anymore because Swiftshader exists.
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Swiftshader without watermark?
Btw, if anyone's interested, here's the link to that branch: https://github.com/google/swiftshader/tree/legacy-d3d9
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WebGL 2.0 is Now Supported in All Major Browsers
Yeah, there's still a fallback option through the use of Swiftshader if GPU accelerated vulkan isn't an option. If you use Vulkan for GUI, then it'll be fine to use Swiftshader, but if you're trying to play a game on Swiftshader, it'll likely struggle and probably fail.
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Direct3D on Flutter Desktop
The fix is https://github.com/flutter/engine/pull/25205 to use soft renderer SwiftShader instead of DXD9 on low-end PCs
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Forza Horizon 5 with no graphics card
Google’s version is SwiftShader
- Why isn’t Vulkan used as the backend for things like wayland, Firefox, et
druid
- Druid – A data-first Rust-native UI toolkit
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What can rust do
For GUI applications, the story is mixed. There are several GUI frameworks in active development, but nothing as polished and battle-tested as Electron for TypeScript. There are bindings to GTK, but they're cumbersome to work with, and I wouldn't recommend it to a Rust newbie. There's also Tauri, which is a bit like Electron and lets you write the GUI in HTML/CSS/JS and the business logic in Rust.
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Do Rust and Lua work well together?
Concerning GUI frameworks, the most common ones are druid, egui and iced. All three of them run native and on the Web.
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What was the hardest coming from C++ to Rust?
Going to give a shoutout to druid. I've recently tried it with the Lapce editor and it's just so smooth, fast and works so well for a pre-alpha app.
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What GUI libs are out there and good to use?
As iced and egui were difficult for me, i started with druid.
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Rust GUI framework
There is Iced which is used by system76 in Pop!_OS, Druid [DISCONTINUED], GTK-rs, Relm, Azul and Tauri. Personally I would use Tauri for its speed using the OS's native web render, documentation of use with things such as Sveltekit and the ability to make UI's using JS, CSS and HTML. Tauri similarly to Electron whilst being far faster. But its up to personal preference really. There aren't any solid "go to" options at the moment.
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What do people use for simple UI projects?
Druid should be good for most cases, it has a lot of built-in widget for the UI, you can even make a custom widget with a canvas-alike painting API.
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Druid, a Rust-native UI toolkit, released v0.8 after two years of work by 80 contributors.
Druid, which is a Rust-native UI toolkit for building desktop applications targeting Windows/macOS/Linux/OpenBSD/FreeBSD, has a new version out - v0.8.
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Ergonomic APIs for hard problems (RustLab 2022 keynote)
There's a memoize View node in the previous iteration of the Xilem prototype, but it hasn't made it in to the current branch yet. That sounds like what you're asking, but it's possible I'm missing something.
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Dioxus: User interfaces that run anywhere
You can use GTK from Rust. But the Rust native ones aren't really there yet. [Iced](https://github.com/iced-rs/iced) which has been picked up by System76 and [Druid](https://github.com/linebender/druid) (and it's next gen version [Xilem](https://github.com/linebender/xilem)) are the ones to watch, along with Dioxus which is the main post here.
I'd expect there to be something useable by the end of 2023.
What are some alternatives?
angle - A conformant OpenGL ES implementation for Windows, Mac, Linux, iOS and Android.
iced - A cross-platform GUI library for Rust, inspired by Elm
wgpu-native - Native WebGPU implementation based on wgpu-core
egui - egui: an easy-to-use immediate mode GUI in Rust that runs on both web and native
steam-audio - Steam Audio
tauri - Build smaller, faster, and more secure desktop applications with a web frontend.
swiftshader-dist-win - Google SwiftShader Windows builds focused on Vulkan driver with utilities to help usage
gtk - DEPRECATED, use https://github.com/gtk-rs/gtk3-rs repository instead!
vello - An experimental GPU compute-centric 2D renderer.
Azul - Desktop GUI Framework
Slint - Slint is a toolkit to efficiently develop fluid graphical user interfaces for any display: embedded devices and desktop applications. We support multiple programming languages, such as Rust, C++ or JavaScript. [Moved to: https://github.com/slint-ui/slint]