supernova
radius
supernova | radius | |
---|---|---|
10 | 2 | |
227 | 77 | |
4.4% | - | |
9.4 | 0.0 | |
13 days ago | over 1 year ago | |
C++ | PHP | |
MIT License | GNU Lesser General Public License v3.0 only |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
supernova
- Game "engine" selection for prototype.
- What 3d game engine should I use? I have next to no coding experience.
- Supernova Engine v0.1.1 released!
- Primeiro release da Supernova Engine
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First release of Supernova Engine
After years developing and changing a lot of things, I finnaly present the first release v0.1 of Supernova Engine (https://github.com/supernovaengine/supernova). Documentation isn't finished yet but I made a bunch of samples to help anyone who wants to start in this engine.
- New tilemap sample in Supernova Engine (link in comments)
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Which game engine is best for my game?
You can try Supernova Engine, it is fast and simple: www.supernovaengine.org
- My new entity-component-system (ecs) and data-oriented game engine
- My new game engine
- I need help to test my new game engine
radius
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RADIUS authentication with PHP 8
In case anyone runs into this, we ended up using the php package https://github.com/dapphp/radius
I don't know which pure PHP he was looking at, but dapphp/radius seems adequate, although I am admittedly not well versed in sockets or packet transfers.
What are some alternatives?
ping - ICMP Ping library for Go
FreeRADIUS - FreeRADIUS - A multi-protocol policy server.
calamity - A library for writing discord bots in haskell
daloRADIUS - daloRADIUS is an advanced RADIUS web management application for managing hotspots and general-purpose ISP deployments. It features user management, graphical reporting, accounting, a billing engine, and integrates with OpenStreetMap for geolocation. The system is based on FreeRADIUS with which it shares access to the backend database.
dependency_injection_for_games - Code accompanying the Medium article "Dependency Injection for Games"
kanidm - Kanidm: A simple, secure and fast identity management platform
stylized_snake_game - A cross-platform desktop stylized version of snake game made from scratch in C++/OpenGL.
servant-errors - Servant Errors wai-middleware
sockets - high-level stream sockets in haskell
apecs - A petite entity component system
network-address - IP data structures and textual representation