pubsub VS surface-manager

Compare pubsub vs surface-manager and see what are their differences.

surface-manager

Create and use a ScriptableObject-based Surface Management system for your game! (by llamacademy)
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SaaSHub helps you find the best software and product alternatives
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pubsub surface-manager
2 1
41 25
- -
10.0 0.0
about 1 year ago almost 2 years ago
C# C#
MIT License MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

pubsub

Posts with mentions or reviews of pubsub. We have used some of these posts to build our list of alternatives and similar projects.

surface-manager

Posts with mentions or reviews of surface-manager. We have used some of these posts to build our list of alternatives and similar projects.

What are some alternatives?

When comparing pubsub and surface-manager you can also consider the following projects:

GameDevTutorials - Houses various game development tutorials and resources.

Kino - A collection of custom post processing effects for Unity

RedisStorm - Simple wrapper for StackExchange.Redis that makes pub sub easier

random-range - Learn a much simpler AND more powerful way to choose random values between two constants, curves, on a curve, or even a single value.

worldspace-health-bars - Learn how to implement Worldspace Health Bars in this tutorial repository with accompanying video tutorial.

UnityBookPageCurl - Page curl effect for Unity3d using UGUI

Unity-Guide - Unity Engine Guide

DataBinding - Data binding for Unity gameobjects. If you like MVVM User Interfaces, this is where to start.

elk - Behavior tree scripting and interpreters for Unity