sts_seed_search
sm64
sts_seed_search | sm64 | |
---|---|---|
5 | 71 | |
6 | 7,355 | |
- | 1.2% | |
0.0 | 3.9 | |
over 1 year ago | 3 months ago | |
C++ | C | |
- | Creative Commons Zero v1.0 Universal |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
sts_seed_search
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[Seeded WR] Silent any% in 1:26:38
I checked the maps for paths that avoid all unnecessary combats so that each map only encounters a combat at the start and bosses. Empirically, this occurs 1 in 833 runs on non-Ascension mode and 1 in 1100 in Ascension mode per map, so roughly 1 in a half billion seeds meets this constraint. I used the C++ StS seed search for this filter. For later searches, I'd like to port the map node assignment code to CUDA for better filtering, but it's hard to debug :'(
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The Filter the Spire mod just released a big update! You can now find some very silly vanilla seeds
Gamerpuppy's project is MUCH MUCH faster than this but isn't built into the game, so check that out if you're interested in finding seeds in a different but faster way. ForgottenArbiter's project will find more specific paths to find a seed that you want and it will tell you the path you should take for your chosen criteria and you can be much more specific with your filters.
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speed games with leaked source code for study purposes
seed searching: a C++ codebase which has basically everything in the game implemented
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Sniping the Ascension 20 Heart with Neow's Lament
How? (1) labbing out how bypass combats without spending stacks of Neow's Lament, (2) programming a specialized seed search based off of GamerPuppy's code, (3) routing and manipulating the RNG, (4) executing the route.
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Pandora's wants me to evolve
Not exactly a tool yet, but some code I wrote here https://github.com/gamerpuppy/sts_seed_search
sm64
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Perfect Dark: Recompiled
The SM64 is still going strong https://github.com/n64decomp/sm64
Nintendo won't allow any binaries floating around though.
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The Worlds First FPGA N64
Romhacks are typically modifying the compiled binary ROM image. Kaze' work is based on the painstakingly disassembled code from the n64decomp project[1]. He's working in C, modifying the game and compiling it again for the original hardware. Not sure I'd call that a "romhack".
Great videos though!
[1] https://github.com/n64decomp/sm64
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Is it possible to see the code of 90s computer games?
A team or something reverse engineered super mario. I think that's the repo and it's mostly in C
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12:30 am EST (7 hours from now), Pannenkoek2012 will make Super Mario 64 history: collecting a yellow star while already having 120 stars. This is the closest we can get to a "121st star!" (More details in comment)
From course_table.h and course_defines.h we can find that: COURSE_MIN == 0 and COURSE_MAX == 25 - so it looks like every secret stage is a full-fledged "course" for the purposes of counting stars, bringing us to 25 courses + castle stars (COURSE_NONE). So, the maximum possible value for starCount should be 7 * 26 = 182.
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Lol
Multi-year decompilation project: https://github.com/n64decomp/sm64
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Ship of Harkinian, a PC port of Ocarina of Time has a feature-filled upgrade
The port source code of the decompilation is still up on github and Nintendo hasn't taken it down in years, cause they can't since everything has been done with legal methods
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ahh Mario on....PS3?😂
This is false, the source code never leaked; it was meticulously and painstakingly decompiled by hand.
- $600 GBA emulator
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COBOL wants to find out just how popular it is
It sounds like, rather than a ground-up rewrite, COBOL should be treated as an object-code language, and "hand-decompiled" (ala efforts like https://github.com/n64decomp/sm64) into an HLL that can, at every point, be losslessly transpiled back into the original COBOL.
I know the tooling for doing that doesn't currently exist... but paying someone to develop it would be cheaper than any one of these ground-up rewrite projects!
- Play Windows Pinball (Space Cadet) on the Web
What are some alternatives?
cuda-the-spire - Using CUDA to sieve Slay the Spire seeds for interesting properties.
sm64-port - A port of https://www.github.com/n64decomp/sm64 for modern devices.
s2disasm - Sonic 2 Disassembly
sm64ex - Fork of https://github.com/sm64-port/sm64-port with additional features.
sts_lightspeed
oot - Decompilation of The Legend of Zelda: Ocarina of Time
gta-v-scripts - Scripts imported for the latest version available on https://www.gta5-mods.com/tools/decompiled-scripts-b757
libsm64 - Mario 64 as a library for use in external game engines
Serious-Engine - An open source version of a game engine developed by Croteam for the classic Serious Sam games.
HackerSM64 - A Super Mario 64 decompilation repo based on CrashOveride95/ultrasm64 that aims to provide a flexible, easy-to-use base for creating romhacks.
SeedSearch - A mod that searches through Slay the Spire seeds.
sm64ex-ios - iOS/tvOS port of https://github.com/sm64pc/sm64ex/